Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
Alibek Omarov
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
Alibek Omarov
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
Alibek Omarov
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2023-01-31 04:33:27 +03:00
Alibek Omarov
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
Alibek Omarov
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
Alibek Omarov
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
Alibek Omarov
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
Alibek Omarov
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
Alibek Omarov
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0
engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
Alibek Omarov
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
Alibek Omarov
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
Alibek Omarov
ef1572b15b
engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD)
2023-01-18 19:45:21 +03:00
Alibek Omarov
aaeb18f433
engine: inline version of MSG_BigShort
2023-01-18 19:29:27 +03:00
Alibek Omarov
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
Alibek Omarov
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
Alibek Omarov
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2023-01-18 19:21:51 +03:00
Alibek Omarov
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
Alibek Omarov
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00
Alibek Omarov
6232e288e1
engine: client: fool proof R_SaveVideoMode
2023-01-14 11:45:42 +03:00
Alibek Omarov
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2023-01-14 10:58:04 +03:00
Alibek Omarov
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
Alibek Omarov
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
Alibek Omarov
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2023-01-13 08:50:33 +03:00
Alibek Omarov
1119a9ac22
engine: network: reenable DNS resolving in separate thread for Windows
2023-01-13 08:09:16 +03:00
Alibek Omarov
171c0c8d3b
engine: common: zone: use stdint types
2023-01-12 04:04:53 +03:00
Alibek Omarov
9b5e0fef01
engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up
2023-01-12 04:02:04 +03:00
Alibek Omarov
eb0459a045
engine: strip Intel suffixes from server library name, but only on special platforms
...
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
Alibek Omarov
113904ea91
public: fix build
2023-01-09 22:47:54 +03:00
Alibek Omarov
209a03a12a
engine, public: prepare to removal of XASH_MSVC macro
2023-01-09 08:01:52 +03:00
Alibek Omarov
c28aeb2362
engine: make crashhandler implementation choice private to crashhandler code
2023-01-09 07:55:54 +03:00
Alibek Omarov
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2023-01-07 11:08:32 +03:00
Alibek Omarov
40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
Alibek Omarov
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
Alibek Omarov
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
Alibek Omarov
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
Alibek Omarov
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
Alibek Omarov
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
Alibek Omarov
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
Alibek Omarov
49a65edfc3
engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix)
2023-01-05 07:24:24 +03:00
Alibek Omarov
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2023-01-05 06:09:10 +03:00
Alibek Omarov
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
Alibek Omarov
51b5d7a41d
engine: host: ensure we always have right slashes under Windows
2023-01-04 19:39:52 +03:00
Alibek Omarov
80507b2eca
engine: mod_bmodel: fix const qualifier discard warning
2023-01-04 17:55:59 +03:00
Alibek Omarov
ed47346ef1
engine: crashhandler: fix _GNU_SOURCE redefined warning
2023-01-04 17:54:45 +03:00
Alibek Omarov
d047dfc319
engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
2023-01-03 18:26:18 +03:00
Alibek Omarov
13ed2742b2
engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
2023-01-03 07:50:50 +03:00
Alibek Omarov
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
Alibek Omarov
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
Alibek Omarov
c1287b3950
engine: client: speed up reconnect for legacy servers
2023-01-03 03:19:46 +03:00
Alibek Omarov
e621c98602
engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage
2022-12-30 02:06:15 +03:00
Alibek Omarov
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2022-12-30 01:58:26 +03:00
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2022-12-30 01:57:10 +03:00
Alibek Omarov
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2022-12-27 23:10:11 +03:00
Alibek Omarov
41aa867a21
engine: common: don't try to delete now non-existing config file after backing up
2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83
filesystem: fix lseek for mpg123
2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a
engine: common: simplify strings operations.
2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2022-12-21 03:26:11 +03:00
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9
engine: platform: win32: simplify strings operations.
2022-12-20 16:06:25 +03:00
Alibek Omarov
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:38:49 +03:00
Alibek Omarov
f3400c983e
engine: network: fix address comparator
2022-12-15 12:25:03 +03:00
Alibek Omarov
754d55beef
engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled
2022-12-13 11:34:42 +03:00
Alibek Omarov
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
Alibek Omarov
07afbd64d4
engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing
2022-12-13 10:54:06 +03:00
Alibek Omarov
af7d6f6fa8
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
2022-12-12 08:18:00 +03:00
Alibek Omarov
cb0f513bf0
engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data
2022-12-12 08:14:01 +03:00
Alibek Omarov
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
Alibek Omarov
60e7a7aa23
engine: server: set correct flags for rcon_ cvars on server
2022-12-12 08:05:55 +03:00
Alibek Omarov
e1431e1040
engine: server: add rcon_enable cvar to control whether server should accept remote commands
2022-12-12 08:02:56 +03:00
Alibek Omarov
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2022-12-12 06:31:54 +03:00
Alibek Omarov
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
Alibek Omarov
18c94b6ec4
engine: common: add network address comparator function
2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5
engine: client: fixed connection hang when all resources downloaded ( fix #829 )
2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5
engine: netchan: fixed fragbufs very high memory usage
2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac
engine: netchan: fixed downloading files output directory
2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475
engine: netchan: fixed wrong compressed file size calculation
2022-12-09 19:20:53 +03:00
Alibek Omarov
d50ed1c087
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
2022-12-08 05:44:17 +03:00
Alibek Omarov
e48133bf4b
engine: server: fix sv_log output for enttools usage
2022-12-08 05:40:36 +03:00
Alibek Omarov
ea3bfd969c
engine: imagelib: img_wad: dirty hack to fix black holes in console background images
2022-12-08 05:40:11 +03:00
Alibek Omarov
7469d6a248
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
2022-12-07 23:39:57 +03:00
Alibek Omarov
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2022-12-07 23:14:34 +03:00
Alibek Omarov
436a788ac8
engine: client: disable FPS counter by default
2022-12-07 21:54:23 +03:00
Velaron
5098e24806
engine: client: touch: fix empty list when opening touch buttons menu for the first time
2022-12-07 15:35:51 +03:00
Alibek Omarov
1d8acc16f1
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
2022-12-06 20:28:44 +03:00
Alibek Omarov
802c7a86a9
engine: platform: sdl: add pause and scrolllock handlers
2022-12-06 11:50:38 +03:00
Alibek Omarov
0e9106685b
engine: imagelib: img_png: fix Mem_Free on null ptr
2022-12-05 06:13:04 +03:00
Alibek Omarov
9b001987e9
engine: imagelib: fix crash when chunk length is more than file size
2022-12-05 05:39:41 +03:00
Alibek Omarov
5c2c02c317
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
2022-12-05 04:56:07 +03:00
Alibek Omarov
21c898d796
engine: imagelib: validate player decal image size (max 512x512)
2022-12-05 04:55:24 +03:00
Alibek Omarov
e48b708fa6
engine: imagelib: img_png: validate image size through common engine function
2022-12-05 04:54:20 +03:00
Alibek Omarov
ccf7619ae5
engine: imagelib: refactor image loading function
2022-12-05 03:22:07 +03:00
Alibek Omarov
7d0d6b8e0d
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc
engine: client: max fragment size test retries increased to 3
2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1
engine: client: fixed max fragment size wrong calculation
2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727
engine: common: fixed dedicated server bug
...
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603
engine: common: simplify strings operations.
2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc
engine: common: imagelib: img_png.c: fix wrong palette decoding.
2022-12-04 22:09:24 +03:00
Andrey Akhmichin
3287501f97
engine: client: simplify strings operations.
2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18
engine: server: simplify strings operations.
2022-12-04 22:03:48 +03:00
Alibek Omarov
51161004eb
engine: common: simplify string operations
2022-12-04 05:26:22 +03:00
Alibek Omarov
270e2a76a8
engine: soundlib: simplify string operation
2022-12-04 05:26:22 +03:00
Alibek Omarov
c61442e960
engine: imagelib: simplify string operation
2022-12-04 05:26:22 +03:00
Alibek Omarov
ebf3877cda
engine: common: throw an error message into log in normal mode too!
2022-12-02 21:22:22 +03:00
Alibek Omarov
e97310c441
engine: common: net_ws: fix uninitialized family in IPSocket
2022-12-02 21:21:53 +03:00
Alibek Omarov
cbe3e608b6
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
2022-12-01 18:25:21 +03:00
Alibek Omarov
f30f23ba51
engine: common: validate and load PNG images in customization
2022-12-01 18:25:11 +03:00
Alibek Omarov
1ba117a8e9
engine: client: netgraph: fix few global-buffer-overflow errors
2022-12-01 18:23:52 +03:00
Alibek Omarov
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
Alibek Omarov
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
Alibek Omarov
c9e4e62474
engine: client: allow IPv6 in NetAPI
2022-12-01 00:35:05 +03:00
Alibek Omarov
aa6a1db0a9
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
Alibek Omarov
8b6f12418e
engine: common: make few network cvars privileged
2022-11-29 13:29:47 +03:00
Alibek Omarov
7013d447ca
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2022-11-28 07:54:24 +03:00
Alibek Omarov
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e
engine: client: cl_tent: fixed incorrect players spray textures update
2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
2022-11-27 04:50:30 +03:00
Alibek Omarov
f377461fdf
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
2022-11-27 04:45:03 +03:00
SNMetamorph
65671d8788
engine: common: minor code fixes in hpak.c
2022-11-25 23:05:48 +03:00
Andrey Akhmichin
809d5f1aa8
engine: client: in_touch.c: add spray button.
2022-11-25 22:32:33 +03:00
SNMetamorph
49fc6143ab
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968
engine: common: imagelib: added missed BMP compression type macros
2022-11-25 22:30:49 +03:00
Alibek Omarov
9389305072
engine: common: set cl_filterstuffcmd to 1 by default
2022-11-25 22:23:51 +03:00
Alibek Omarov
b6bd4bc6f8
engine: server: precisely set client connected time after they were spawned
2022-11-25 05:45:20 +03:00
SNMetamorph
49d93c0e76
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c
engine: common: hpak: all file operations made to use gamedir only
2022-11-22 17:59:41 +03:00
SNMetamorph
e204f05726
engine: client: fixed players spray textures not being updated
2022-11-22 17:59:41 +03:00
Alibek Omarov
3da736a1eb
engine: server: try to solve issue when server dll has no voice mgr
2022-11-17 21:06:15 +03:00
Alibek Omarov
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
Alibek Omarov
46979419ae
wscript: check Android's log library globally
2022-11-17 01:23:33 +03:00
Alibek Omarov
30d9b6d844
engine: platform: win32: fix compile
2022-11-17 01:20:01 +03:00
Alibek Omarov
dd881d3da9
engine: server: remove duplicate function
2022-11-16 23:37:26 +03:00
Alibek Omarov
a894ca60c6
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2022-11-16 22:05:31 +03:00
Alibek Omarov
023f6712f9
engine: client: always toggle mouse on when in console, menu or typing chat message
2022-11-16 21:14:48 +03:00
Alibek Omarov
42740149ac
engine: client: fix mouse cursor being hidden in background map
2022-11-16 21:02:41 +03:00
Alibek Omarov
7b74015c4d
engine: server: check if player can hear other before sending voicedata
2022-11-16 20:59:18 +03:00
Alibek Omarov
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2022-11-14 20:09:20 +03:00
Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph)
2022-11-14 20:08:01 +03:00
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2022-11-12 16:35:18 +03:00
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2022-11-11 16:12:56 +03:00
Alibek Omarov
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
Alibek Omarov
f469b56b93
engine: host: only sleep once between frames
2022-11-10 12:42:48 +03:00
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2022-11-10 12:11:16 +03:00
Alibek Omarov
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2022-11-10 12:10:48 +03:00
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2022-11-08 06:39:09 +06:00
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2022-11-08 06:39:09 +06:00
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2022-11-02 14:14:05 +06:00
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2022-10-27 00:52:16 +06:00
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2022-10-27 00:52:16 +06:00
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2022-10-19 01:08:39 +03:00
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2022-10-13 14:07:48 +03:00
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2022-09-27 14:00:18 +03:00
Alibek Omarov
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2022-09-20 21:57:13 +03:00
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2022-09-20 21:29:19 +03:00
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
Alibek Omarov
0645402946
engine: fix crash when reading GoldSrc hashpaks
2022-09-19 06:03:01 +03:00
Alibek Omarov
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2022-09-12 08:42:50 +03:00
Alibek Omarov
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
Alibek Omarov
8ffb3aac8a
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
2022-09-10 22:52:52 +03:00
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2022-09-08 12:11:02 +03:00
Alibek Omarov
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2022-09-08 04:16:29 +03:00
Alibek Omarov
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2022-09-05 11:25:52 +03:00
Alibek Omarov
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2022-08-31 19:50:31 +03:00
Alibek Omarov
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2022-08-31 19:48:42 +03:00
Alibek Omarov
3a8c58d192
engine: platform: sdl: fix parentheses around IsAudioError macro
2022-08-31 07:13:02 +03:00
Alibek Omarov
24763f9b07
engine: server: request client to use Opus Custom codec
2022-08-31 06:54:58 +03:00
Alibek Omarov
0d7a2e7bad
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
2022-08-31 06:50:06 +03:00
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov
4b05cf4399
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2022-08-31 02:46:33 +03:00
Alibek Omarov
28001ea150
engine: client: enable notify messages in non-developer mode
2022-08-28 00:48:12 +03:00
Alibek Omarov
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
Alibek Omarov
3e9f2df2bf
engine: client: fix incorrect mark for ConsolePrint notifications
2022-08-25 21:21:22 +03:00
Alibek Omarov
a7d4cafe10
wscript: finally disable building opus for dedicated
2022-08-25 19:33:16 +03:00
Alibek Omarov
ca2a6635b6
engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar
2022-08-25 19:22:06 +03:00
Alibek Omarov
7341a6b020
engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... )
2022-08-25 18:22:43 +03:00
Alibek Omarov
ac05acf6dc
engine: network: I'm fucking blind
2022-08-23 20:04:59 +03:00
Alibek Omarov
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
...
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
Alibek Omarov
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2022-08-22 11:44:13 +03:00
SNMetamorph
e9ae6d08b5
engine: client: enable interpolation of local player angles
2022-08-22 10:24:15 +03:00
Alibek Omarov
f435a81c97
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
...
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2022-08-20 15:36:02 +03:00
Владислав Сухов
d3437c70bd
engine: soundlib: fix wrong sample rate unit
2022-08-20 15:35:14 +03:00
Alibek Omarov
8630ef2c67
engine: client: voice: allow using inputfromfile when microphone isn't connected
2022-08-20 06:13:33 +03:00
Alibek Omarov
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2022-08-20 03:56:54 +03:00
Alibek Omarov
22ff45f5d0
engine: platform: add audio capture shutdown functions
2022-08-20 03:17:51 +03:00
Alibek Omarov
905bbf1515
engine: server: read full voicedata message even if voice is disabled server wide
2022-08-19 22:22:40 +03:00
SNMetamorph
8e48a98d48
engine: client: voice: codec quality levels changed
2022-08-19 20:47:01 +03:00
SNMetamorph
76dbefb9ec
engine: client: voice: fixed initialization checks
2022-08-19 20:47:01 +03:00
Alibek Omarov
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
Alibek Omarov
c5dbbea9ef
engine: server: drop bots fake ping to zero
2022-08-19 04:33:41 +03:00
SNMetamorph
74707551ae
engine: client: voice: fixed hanging voice status
2022-08-19 04:14:25 +03:00
SNMetamorph
2f5f5ef0a6
engine: client: voice: fixed sound playback from file
2022-08-19 04:14:25 +03:00
SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2022-08-19 04:14:25 +03:00
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2022-08-18 04:46:11 +03:00
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2022-08-18 04:46:11 +03:00
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2022-08-18 04:46:11 +03:00
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2022-08-18 04:46:11 +03:00
SNMetamorph
c6881a425f
engine: client: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
SNMetamorph
279894cfd4
engine: client: added console command voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2022-08-18 04:46:11 +03:00
SNMetamorph
8866d5cfd6
engine: wscript: added Opus headers to include directories
2022-08-18 04:46:11 +03:00
SNMetamorph
a254a342b1
engine: voice: minor code fixes
2022-08-18 04:46:11 +03:00
SNMetamorph
0db95d76a8
engine: wscript: removed opus from opt.load()
2022-08-18 04:46:11 +03:00
Alibek Omarov
69a9211fc9
engine: include voice.h globally
2022-08-18 04:46:11 +03:00
Alibek Omarov
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
Velaron
9242a0a510
engine: update voice
2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
Alibek Omarov
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2022-08-17 21:52:54 +03:00
Alibek Omarov
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
Alibek Omarov
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
Alibek Omarov
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
Alibek Omarov
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2022-08-16 00:03:44 +03:00
Alibek Omarov
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
Alibek Omarov
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
Alibek Omarov
6ef76fe665
engine: server: fix bots are counted as real players
2022-08-13 22:46:20 +03:00
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
Alibek Omarov
1d558b33d6
engine: client: don't let set unsupported con_charset
2022-08-13 00:58:45 +03:00
Alibek Omarov
911385d019
engine: client: fix memory leak on player disconnect
2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2022-08-10 04:11:17 +03:00
Alibek Omarov
7157c3b441
engine: platform: sdl: don't enable high dpi code for Apple
...
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Alibek Omarov
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
Alibek Omarov
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39
engine: fixed vulnerability in NAT bypass mechanism
2022-08-02 18:01:28 +03:00
Alibek Omarov
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
Alibek Omarov
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
SNMetamorph
a8674c18df
engine: platform: win32: fixed build for Windows
2022-08-01 12:54:26 +03:00
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov
12ea6dcfd7
public: move build.c from engine to public library, in preparation of filesystem_stdio merge
2022-07-26 04:10:36 +03:00
Alibek Omarov
a41f8cb01b
engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge
2022-07-26 04:07:52 +03:00
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
Alibek Omarov
fc132e87f4
engine, game_launch: fix rpath usage
2022-07-26 02:54:20 +03:00
Alibek Omarov
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2022-07-16 16:59:41 +03:00
Alibek Omarov
5e1f189db3
engine: platform: posix: use RTLD_NOW instead of lazy.
...
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded
Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00
Alibek Omarov
a2d11f670a
engine, public: fix float precision issues in mathlib and monster navigation code
2022-07-13 19:26:38 +03:00
a1batross
fc84cd2a0a
engine: common: always show message box when we're in normal mode
...
Only dedicated server is expected to throw errors to console
2022-07-11 02:45:40 +03:00
a1batross
ab43486ee0
engine: client: don't segfault when client wasn't loaded
2022-07-11 02:43:26 +03:00
SNMetamorph
d8724f0be4
engine: common: net_ws: disabled read-only flag for ip cvar
2022-07-10 18:28:06 +03:00
SNMetamorph
fce3959d15
engine: server: added "c" command to SV_ConnectionlessPacket
2022-07-10 18:28:06 +03:00
SNMetamorph
36b0d47f5f
engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP
2022-07-10 18:28:06 +03:00
SNMetamorph
cf84ad12f1
engine: server: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
ffe7114a47
engine: client: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
6891ed8064
engine: common: net_ws: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2022-07-09 00:31:49 +03:00
Alibek Omarov
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
2022-07-01 14:12:32 +03:00
Alibek Omarov
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
Alibek Omarov
64eb0a694d
engine: client: also drop loading plaque on toggleconsole, in case if it's stuck
2022-06-29 18:58:07 +03:00
Alibek Omarov
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
2022-06-29 18:57:10 +03:00
Alibek Omarov
95ed044fee
engine: common: disable cl_filterstuffcmd by default
2022-06-29 18:14:53 +03:00
Alibek Omarov
2905f951bd
engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag
2022-06-29 03:20:55 +03:00
Alibek Omarov
79dc090aae
engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API
2022-06-29 02:44:50 +03:00
Alibek Omarov
af8febabd1
engine: client: make temp entity buffer larger in case of long textmessages
2022-06-26 15:10:21 +03:00
Alibek Omarov
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
2022-06-26 15:05:06 +03:00
Alibek Omarov
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
2022-06-26 04:39:52 +03:00
Alibek Omarov
c076f4ff8e
engine: common: add generic trace_t initialize function
2022-06-26 04:39:15 +03:00
Andrey Akhmichin
87ce35b32d
engine: common: imagelib: img_utils.c: change formats priority.
2022-06-25 17:23:44 +03:00
Alibek Omarov
5285f51a26
engine: platform: sdl: fix loading ICO when it's in RoDir
2022-06-25 17:12:08 +03:00
Alibek Omarov
3e23634369
engine: platform: sdl: enable ICO support on Win64
2022-06-25 17:04:02 +03:00
Alibek Omarov
36cec298c2
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
...
This reverts commit 99de598ea4
.
2022-06-25 17:03:13 +03:00
Alibek Omarov
6199426e5e
Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
...
This reverts commit e5720cf8b9
.
2022-06-25 17:03:12 +03:00
Alibek Omarov
4e295622be
Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
...
This reverts commit 2182ba9630
.
2022-06-25 17:03:11 +03:00
Alibek Omarov
2182ba9630
engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons
2022-06-24 19:15:28 +03:00
Andrey Akhmichin
e5720cf8b9
engine: common: imagelib: img_tga.c: fix broken tga flip again.
2022-06-24 14:18:30 +03:00
Andrey Akhmichin
99de598ea4
engine: common: imagelib: img_tga.c: fix broken tga flip.
2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2
Engine: Keep HTTP from endlessly formatting NaN values
...
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
2022-06-16 00:44:23 +04:00
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
2022-06-16 00:42:57 +04:00
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
2022-06-16 00:41:11 +04:00
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
2022-06-16 00:39:48 +04:00
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
2022-06-16 00:37:38 +04:00
Alibek Omarov
fa09854671
engine: client: deprecate and remove ChangeInstance menu call
2022-06-15 18:22:57 +03:00
Alibek Omarov
463997da51
engine: common: delete unused Mod_Handle function
2022-06-15 13:54:54 +03:00
SNMetamorph
fef0993f54
engine: client: cl_game: fixed hudGetModelByIndex function in client API ( fix #518 )
2022-06-15 13:53:53 +03:00
Alibek Omarov
2218126c75
engine: disable stdout output and flush on Windows, Wcon already does the job
2022-06-14 04:41:37 +03:00
Alibek Omarov
2388260848
engine: optimize colored output
...
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2022-06-14 04:23:09 +03:00
Alibek Omarov
40298cefb6
engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd
2022-06-14 03:30:14 +03:00
Alibek Omarov
45bf927c74
engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR
2022-06-14 03:27:56 +03:00
Alibek Omarov
347c6d6a91
engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration
2022-06-14 03:27:21 +03:00
Velaron
402b38951d
engine: better color code stripping
2022-06-13 23:36:13 +03:00
Velaron
6807cf5849
engine: fix build on android
2022-06-13 23:36:13 +03:00
Velaron
15dc25d2cd
engine: rename Q_cleanstr to something more meaningful
2022-06-13 23:36:13 +03:00
Velaron
568c7fd917
engine: strip color codes when writing to log
2022-06-13 23:36:13 +03:00
Alibek Omarov
e5562a7b61
engine: whereami: fix C89
2022-06-13 04:33:12 +03:00
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2022-06-13 04:27:54 +03:00
Alibek Omarov
e44718d531
engine: fix build
2022-06-13 04:17:02 +03:00
Alibek Omarov
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
2022-06-13 03:42:20 +03:00
Alibek Omarov
df83b155a1
game_launch: rip out execv code
2022-06-13 03:26:44 +03:00
Alibek Omarov
cc2c97cfad
engine: include whereami library to detect current executable path, may be reworked later if needed
2022-06-13 03:07:37 +03:00
Alibek Omarov
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2022-06-12 03:07:09 +03:00
Alibek Omarov
6c7d57e1eb
engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
2022-06-12 03:06:03 +03:00
Alibek Omarov
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
Andrey Akhmichin
6b4f55c4bf
engine: common: filesystem.c: do not load archives with zip extention again
2022-06-10 23:26:14 +03:00
Velaron
437630d26d
platform: win32: remove forgotten code
2022-06-10 23:25:43 +03:00
Bohdan Shulyar
341c9dae39
paltform: win32: fix typo >_<
2022-06-10 23:25:43 +03:00
Velaron
4c7bf1ff44
platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file
2022-06-10 23:25:43 +03:00
Alibek Omarov
f467d0c807
game_launch: fix Windows build (as suggested by @SNMetamorph)
2022-06-09 20:27:27 +03:00
Alibek Omarov
a717b7fc49
game_launch: declare environ variable, by standard it must be declared by user program
2022-06-09 14:44:04 +03:00
Alibek Omarov
07a9c4602d
game_launch: change game with execve on supported platforms
2022-06-09 13:42:16 +03:00
Alibek Omarov
eeb170af22
engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error
2022-06-09 13:41:37 +03:00
Alibek Omarov
c532c3032c
engine: menu_int: hack to compile on MotoMAGX
2022-06-09 03:28:38 +03:00
Alibek Omarov
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
Alibek Omarov
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
2022-06-09 03:10:02 +03:00
Alibek Omarov
bd1bfea695
engine: second iteration of IPv6 support
...
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2022-06-09 03:10:02 +03:00
Alibek Omarov
1a5a76a201
engine: common: minor fixes to ipv6text library
2022-06-09 03:10:02 +03:00
Alibek Omarov
b072b627a2
engine: enable getaddrinfo on Windows, fix build
2022-06-09 03:10:02 +03:00
Alibek Omarov
5d18c6d678
engine: fix declaration-after-statement
2022-06-09 03:10:02 +03:00
Alibek Omarov
59fba30a52
engine: IPv6 support
...
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
2022-06-09 03:10:02 +03:00
Alibek Omarov
193cde83b6
engine: add IPv6 address parsing/printing library from GameNetworkingSockets
2022-06-09 03:10:02 +03:00
Alibek Omarov
13f93412cd
engine: platform: sdl: forgot to add an include, sorry\!
2022-06-02 03:01:58 +03:00
Alibek Omarov
b82d0bad7a
engine: client: vgui: unload client DLLL if no vgui_support export was found
2022-05-30 22:41:28 +03:00
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
2022-05-30 03:33:03 +03:00
Alibek Omarov
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
Alibek Omarov
dd29e705f8
engine: menu_int: add _format and NORETURN attributes to MenuAPI
2022-05-29 02:33:28 +03:00
Alibek Omarov
8445567ab4
engine: server: remove unused arguments passed to Con_Printf
2022-05-29 02:27:39 +03:00
Alibek Omarov
11d4cb0f1e
engine: client: securedstub: cosmetic changes
2022-05-29 02:27:02 +03:00
Alibek Omarov
db48d0ded7
engine: server: fix useless double assignment
2022-05-29 01:59:15 +03:00
Alibek Omarov
86a777880f
engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings
2022-05-29 01:58:56 +03:00
Alibek Omarov
0d195ee6fe
engine: server: fix output of maps command
2022-05-29 01:29:51 +03:00
Alibek Omarov
5e4996b119
engine: server: fix bot count
2022-05-28 22:16:08 +03:00
Alibek Omarov
f25254369d
engine: set useful format attribute for RefAPI, set Host_Error as NORETURN
2022-05-28 17:58:17 +03:00
Alibek Omarov
33d79ddb24
engine: server: fix possible array overruns
2022-05-25 17:57:47 +03:00
Alibek Omarov
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
Alibek Omarov
843c9abf9b
engine: common: fix array underrun
2022-05-25 03:38:19 +03:00
Alibek Omarov
924e895753
engine: common: set Host_Error and Sys_Error as NORETURN
2022-05-25 03:38:02 +03:00
Alibek Omarov
ac40badaa5
engine: client: fix array overruns
2022-05-25 03:36:33 +03:00
Alibek Omarov
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
...
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
Alibek Omarov
4fbd96d201
engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir()
2022-05-09 07:45:51 +03:00
Alibek Omarov
81b01ac561
engine: common: remove NaN check, it's mostly useless on text data
2022-05-09 05:01:20 +03:00
Alibek Omarov
771c359ed0
engine: common: make blue-shift map detect more robust
2022-05-09 05:01:20 +03:00
SNMetamorph
d1a5c33bf1
engine: common: removed unused function Sys_SetClipboardData
2022-05-02 03:29:24 +03:00
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
2022-05-02 03:29:24 +03:00
SNMetamorph
87ceb0f9cb
engine: client: fixed checking client library for vgui_support interface export
2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f
engine: platform: sdl: fixed Key_Event callback when text input enabled
2022-05-02 03:29:24 +03:00
SNMetamorph
b175d6d95f
engine: client: fixed forced text input turn off in Key_EnableTextInput
2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
2022-05-02 03:29:24 +03:00
SNMetamorph
9c85d114e7
engine: client: fixed TriWorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
Alibek Omarov
81c4acab66
platform: sdl: fix right mouse button issuing wrong key code
2022-04-10 19:40:11 +03:00
SNMetamorph
6f2fda427e
engine: keydefs: fixed mouse buttons code to match GoldSrc
2022-04-10 16:50:23 +03:00
SNMetamorph
09b7f22cee
engine: cl_frame: fixed segfault in CL_UpdatePositions
2022-04-10 16:31:02 +03:00
Alibek Omarov
691a305f8e
engine: common: reorder cmd_t fields to be compatible with GoldSrc
2022-04-09 19:38:22 +03:00
SNMetamorph
66dc20dc2d
engine: platform: con_win: fixed console window visibility without developer mode ( fix #818 )
2022-04-08 14:18:38 +03:00
SNMetamorph
9515cccb94
engine: client: cl_frame: fixed position history animtime for non-brush entities
2022-04-07 21:56:37 +03:00
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
2022-04-06 15:17:15 +03:00
SNMetamorph
95ee88720c
engine: platform: win32: major refactoring of console code
2022-04-06 15:17:15 +03:00
SNMetamorph
58dbc1ba31
engine: system: disabled skipping color codes for Wcon_WinPrint
2022-04-06 15:17:15 +03:00
SNMetamorph
d7431783d4
engine: sv_save: added entity_state_t->startpos to save fields
2022-04-06 14:28:13 +03:00
Alibek Omarov
c8410f7e46
engine: server: don't issue an assert on invalid client names
2022-04-02 13:36:53 +03:00
a1batross
fc7fb8b62d
engine: masterlist: replace master server domain by mentality.rip
...
It is essentially the same as ms.xash.su but due to current situation, it is known to be blocked on some Ukrainian ISPs.
ms2.xash.su is retired for now.
2022-03-19 01:58:10 +03:00
SNMetamorph
65d624140e
engine: filesystem: fixed FS_Search algorithm for ZIP files ( fix #796 )
2022-03-15 23:11:00 +03:00
SNMetamorph
cd2720ba81
engine: common: imagelib: fixed loading BMP files with v4/v5 headers
2022-03-13 01:50:30 +03:00
Alibek Omarov
fba323cf1f
engine: common: cosmetic changes to usage string generating code
2022-03-10 04:52:16 +03:00
Alibek Omarov
f67d0ffa5a
engine: common: fix broken function name and strings after find&replace in socket code
2022-03-10 04:51:38 +03:00
Alibek Omarov
df616b950d
engine: add NET_AdrToString to menu extended API, upgrade mainui submodule
2022-03-08 07:00:36 +03:00
Alibek Omarov
37cf4da136
engine: client: switch to protocol info key in detecting old engine servers
2022-03-08 07:00:36 +03:00
Alibek Omarov
668d528e3b
engine: client: delete unused function
2022-03-08 07:00:36 +03:00
Alibek Omarov
12da44a3d7
engine: server: send protocol version to distinguish old engine and new
2022-03-08 07:00:36 +03:00
SNMetamorph
6473efa995
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
Alibek Omarov
85f99c723a
engine: add sys_timescale implementation
2022-03-03 05:38:36 +03:00
SNMetamorph
edc171be04
engine: common: fixed lightmap shift again
2022-02-28 19:56:28 +03:00