Commit Graph

1678 Commits

Author SHA1 Message Date
Alibek Omarov
ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
Alibek Omarov
fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
Alibek Omarov
2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
Alibek Omarov
d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
Alibek Omarov
bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00
Alibek Omarov
e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2023-02-03 18:06:07 +03:00
Alibek Omarov
a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
Alibek Omarov
77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov
402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov
d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00
Alibek Omarov
d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2023-02-02 02:49:25 +03:00
Alibek Omarov
92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2023-02-01 06:42:31 +03:00
Alibek Omarov
d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
Alibek Omarov
f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
Alibek Omarov
2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
Alibek Omarov
eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage"
This reverts commit 4f78ec01cf.
2023-01-31 04:33:27 +03:00
Alibek Omarov
4f78ec01cf engine: network: do not read from uninitialized sockaddr storage 2023-01-31 04:14:18 +03:00
Alibek Omarov
be084d5603 engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
Alibek Omarov
aac0be1ab3 engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
Alibek Omarov
6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
Alibek Omarov
39fd30a472 engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
Alibek Omarov
279e391949 engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
Alibek Omarov
6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov
327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387 engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0 engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
Alibek Omarov
84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov
c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
Alibek Omarov
b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov
ef1572b15b engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2023-01-18 19:45:21 +03:00
Alibek Omarov
aaeb18f433 engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
Alibek Omarov
dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
Alibek Omarov
16b162f7bb engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
Alibek Omarov
500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b.
2023-01-18 19:21:51 +03:00
Alibek Omarov
5313dc9475 engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2023-01-16 09:21:30 +03:00
Alibek Omarov
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize 2023-01-14 18:52:38 +03:00
Alibek Omarov
6232e288e1 engine: client: fool proof R_SaveVideoMode 2023-01-14 11:45:42 +03:00
Alibek Omarov
a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2023-01-14 10:58:04 +03:00
Alibek Omarov
de84df99f3 engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
Alibek Omarov
6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX (#1211)
* Added definitions for IRIX

* Patchset to get dedicated server to compile on IRIX.

* Cleaned up debug statements in wscript

* Potential bug in IRIX implementation of isnan? For now just use the portable macro.

* Include the platform port files in the build

* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.

* Clean up formatting and remove unneeded debugging statements

* Added GPL copyright notice and description

* Moved to irix platform folder and edited script

* Re-introduced _inline macro

* Replace spaces with tabs

Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
Alibek Omarov
acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2023-01-13 08:50:33 +03:00
Alibek Omarov
1119a9ac22 engine: network: reenable DNS resolving in separate thread for Windows 2023-01-13 08:09:16 +03:00
Alibek Omarov
171c0c8d3b engine: common: zone: use stdint types 2023-01-12 04:04:53 +03:00
Alibek Omarov
9b5e0fef01 engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up 2023-01-12 04:02:04 +03:00
Alibek Omarov
eb0459a045 engine: strip Intel suffixes from server library name, but only on special platforms
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
Alibek Omarov
113904ea91 public: fix build 2023-01-09 22:47:54 +03:00
Alibek Omarov
209a03a12a engine, public: prepare to removal of XASH_MSVC macro 2023-01-09 08:01:52 +03:00
Alibek Omarov
c28aeb2362 engine: make crashhandler implementation choice private to crashhandler code 2023-01-09 07:55:54 +03:00
Alibek Omarov
9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2023-01-07 11:08:32 +03:00
Alibek Omarov
40ba0238f8 engine: client: cosmetic changes in pmove code 2023-01-07 11:07:32 +03:00
Alibek Omarov
4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2023-01-07 07:23:14 +03:00
Alibek Omarov
2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2023-01-06 00:38:05 +03:00
Alibek Omarov
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
Alibek Omarov
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
Alibek Omarov
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
Alibek Omarov
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
Alibek Omarov
49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
Alibek Omarov
a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
Alibek Omarov
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
Alibek Omarov
51b5d7a41d engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
Alibek Omarov
80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
Alibek Omarov
ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
Alibek Omarov
d047dfc319 engine: add few lines in mod_bmodel back, got removed in previous commits accidentally 2023-01-03 18:26:18 +03:00
Alibek Omarov
13ed2742b2 engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check 2023-01-03 07:50:50 +03:00
Alibek Omarov
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
Alibek Omarov
aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
Alibek Omarov
c1287b3950 engine: client: speed up reconnect for legacy servers 2023-01-03 03:19:46 +03:00
Alibek Omarov
e621c98602 engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
Alibek Omarov
eb7eb4acbc engine: client: cl_scrn: minor refactoring 2022-12-30 01:58:26 +03:00
Alibek Omarov
e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2022-12-30 01:57:10 +03:00
Alibek Omarov
52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2022-12-27 23:10:11 +03:00
Alibek Omarov
41aa867a21 engine: common: don't try to delete now non-existing config file after backing up 2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83 filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a engine: common: simplify strings operations. 2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec engine: server: simplify strings operations. 2022-12-21 03:26:11 +03:00
Andrey Akhmichin
f4fb8b4ac2 engine: client: simplify strings operation. 2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144 engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9 engine: platform: win32: simplify strings operations. 2022-12-20 16:06:25 +03:00
Alibek Omarov
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems 2022-12-19 18:38:49 +03:00
Alibek Omarov
f3400c983e engine: network: fix address comparator 2022-12-15 12:25:03 +03:00
Alibek Omarov
754d55beef engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled 2022-12-13 11:34:42 +03:00
Alibek Omarov
cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
Alibek Omarov
07afbd64d4 engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing 2022-12-13 10:54:06 +03:00
Alibek Omarov
af7d6f6fa8 engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
Alibek Omarov
cb0f513bf0 engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data 2022-12-12 08:14:01 +03:00
Alibek Omarov
a3ef6c955c engine: don't double register rcon_password cvar 2022-12-12 08:13:24 +03:00
Alibek Omarov
60e7a7aa23 engine: server: set correct flags for rcon_ cvars on server 2022-12-12 08:05:55 +03:00
Alibek Omarov
e1431e1040 engine: server: add rcon_enable cvar to control whether server should accept remote commands 2022-12-12 08:02:56 +03:00
Alibek Omarov
9e54ddfd55 engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
Alibek Omarov
fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
Alibek Omarov
18c94b6ec4 engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5 engine: client: fixed connection hang when all resources downloaded (fix #829) 2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5 engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac engine: netchan: fixed downloading files output directory 2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475 engine: netchan: fixed wrong compressed file size calculation 2022-12-09 19:20:53 +03:00
Alibek Omarov
d50ed1c087 engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2022-12-08 05:44:17 +03:00
Alibek Omarov
e48133bf4b engine: server: fix sv_log output for enttools usage 2022-12-08 05:40:36 +03:00
Alibek Omarov
ea3bfd969c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00
Alibek Omarov
7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2022-12-07 23:39:57 +03:00
Alibek Omarov
859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2022-12-07 23:14:34 +03:00
Alibek Omarov
436a788ac8 engine: client: disable FPS counter by default 2022-12-07 21:54:23 +03:00
Velaron
5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2022-12-07 15:35:51 +03:00
Alibek Omarov
1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2022-12-06 20:28:44 +03:00
Alibek Omarov
802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
Alibek Omarov
0e9106685b engine: imagelib: img_png: fix Mem_Free on null ptr 2022-12-05 06:13:04 +03:00
Alibek Omarov
9b001987e9 engine: imagelib: fix crash when chunk length is more than file size 2022-12-05 05:39:41 +03:00
Alibek Omarov
5c2c02c317 engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
Alibek Omarov
21c898d796 engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
Alibek Omarov
e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2022-12-05 04:54:20 +03:00
Alibek Omarov
ccf7619ae5 engine: imagelib: refactor image loading function 2022-12-05 03:22:07 +03:00
Alibek Omarov
7d0d6b8e0d engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc engine: client: max fragment size test retries increased to 3 2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1 engine: client: fixed max fragment size wrong calculation 2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727 engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603 engine: common: simplify strings operations. 2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc engine: common: imagelib: img_png.c: fix wrong palette decoding. 2022-12-04 22:09:24 +03:00
Andrey Akhmichin
3287501f97 engine: client: simplify strings operations. 2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18 engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
Alibek Omarov
51161004eb engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
Alibek Omarov
270e2a76a8 engine: soundlib: simplify string operation 2022-12-04 05:26:22 +03:00
Alibek Omarov
c61442e960 engine: imagelib: simplify string operation 2022-12-04 05:26:22 +03:00
Alibek Omarov
ebf3877cda engine: common: throw an error message into log in normal mode too! 2022-12-02 21:22:22 +03:00
Alibek Omarov
e97310c441 engine: common: net_ws: fix uninitialized family in IPSocket 2022-12-02 21:21:53 +03:00
Alibek Omarov
cbe3e608b6 engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2022-12-01 18:25:21 +03:00
Alibek Omarov
f30f23ba51 engine: common: validate and load PNG images in customization 2022-12-01 18:25:11 +03:00
Alibek Omarov
1ba117a8e9 engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
Alibek Omarov
d9a245dcb5 engine: reset cheat cvars on remote games 2022-12-01 02:44:01 +03:00
Alibek Omarov
9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
Alibek Omarov
c9e4e62474 engine: client: allow IPv6 in NetAPI 2022-12-01 00:35:05 +03:00
Alibek Omarov
aa6a1db0a9 engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
Alibek Omarov
8b6f12418e engine: common: make few network cvars privileged 2022-11-29 13:29:47 +03:00
Alibek Omarov
7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
Alibek Omarov
93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606 engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
Alibek Omarov
f377461fdf engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
SNMetamorph
65671d8788 engine: common: minor code fixes in hpak.c 2022-11-25 23:05:48 +03:00
Andrey Akhmichin
809d5f1aa8 engine: client: in_touch.c: add spray button. 2022-11-25 22:32:33 +03:00
SNMetamorph
49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333 engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures 2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968 engine: common: imagelib: added missed BMP compression type macros 2022-11-25 22:30:49 +03:00
Alibek Omarov
9389305072 engine: common: set cl_filterstuffcmd to 1 by default 2022-11-25 22:23:51 +03:00
Alibek Omarov
b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2022-11-25 05:45:20 +03:00
SNMetamorph
49d93c0e76 engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning 2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c engine: common: hpak: all file operations made to use gamedir only 2022-11-22 17:59:41 +03:00
SNMetamorph
e204f05726 engine: client: fixed players spray textures not being updated 2022-11-22 17:59:41 +03:00
Alibek Omarov
3da736a1eb engine: server: try to solve issue when server dll has no voice mgr 2022-11-17 21:06:15 +03:00
Alibek Omarov
64e97124c3 Merge master to ipv6 2022-11-17 19:34:46 +03:00
Alibek Omarov
46979419ae wscript: check Android's log library globally 2022-11-17 01:23:33 +03:00
Alibek Omarov
30d9b6d844 engine: platform: win32: fix compile 2022-11-17 01:20:01 +03:00
Alibek Omarov
dd881d3da9 engine: server: remove duplicate function 2022-11-16 23:37:26 +03:00
Alibek Omarov
a894ca60c6 engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
Alibek Omarov
023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
Alibek Omarov
42740149ac engine: client: fix mouse cursor being hidden in background map 2022-11-16 21:02:41 +03:00
Alibek Omarov
7b74015c4d engine: server: check if player can hear other before sending voicedata 2022-11-16 20:59:18 +03:00
Alibek Omarov
c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba engine: client: fixed client VGUI API shutdown 2022-11-14 20:09:20 +03:00
Alibek Omarov
e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2022-11-14 20:08:01 +03:00
Alibek Omarov
d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2022-11-12 16:35:18 +03:00
SNMetamorph
32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2022-11-11 16:12:56 +03:00
Alibek Omarov
17d0b19f9e engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
Alibek Omarov
d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
Alibek Omarov
f469b56b93 engine: host: only sleep once between frames 2022-11-10 12:42:48 +03:00
Alibek Omarov
616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2022-11-10 12:11:16 +03:00
Alibek Omarov
0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
SNMetamorph
5d73c6cb84 engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
afa1d429fe engine: client: backported enttool from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
d1309c3aeb engine: common: backported "set" command from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
SNMetamorph
8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2022-11-08 06:39:09 +06:00
Andrey Akhmichin
d237114962 engine: common: imagelib: img_png.c: unroll loops. 2022-11-02 14:14:05 +06:00
SNMetamorph
44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2022-10-27 00:52:16 +06:00
SNMetamorph
ee8098839e engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2022-10-27 00:52:16 +06:00
Alibek Omarov
305b2579eb engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
Alibek Omarov
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
Alibek Omarov
d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
Alibek Omarov
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov
4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2022-09-27 14:00:18 +03:00
Alibek Omarov
360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
Alibek Omarov
5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
Alibek Omarov
69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
Alibek Omarov
0645402946 engine: fix crash when reading GoldSrc hashpaks 2022-09-19 06:03:01 +03:00
Alibek Omarov
5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2022-09-12 08:42:50 +03:00
Alibek Omarov
f571a41cf3 wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
Alibek Omarov
8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2022-09-10 22:52:52 +03:00
Andrey Akhmichin
fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
Alibek Omarov
0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2022-09-08 04:16:29 +03:00
Alibek Omarov
7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2022-09-05 11:25:52 +03:00
Alibek Omarov
4be4870982 engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug 2022-08-31 19:50:31 +03:00
Alibek Omarov
19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2022-08-31 19:48:42 +03:00
Alibek Omarov
3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
Alibek Omarov
24763f9b07 engine: server: request client to use Opus Custom codec 2022-08-31 06:54:58 +03:00
Alibek Omarov
0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
Alibek Omarov
82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov
4b05cf4399 engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage 2022-08-31 02:46:33 +03:00
Alibek Omarov
28001ea150 engine: client: enable notify messages in non-developer mode 2022-08-28 00:48:12 +03:00
Alibek Omarov
f633b3dbf6 engine: increase MAX_INIT_MSG to 192 kilobytes limit
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
Alibek Omarov
3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2022-08-25 21:21:22 +03:00
Alibek Omarov
a7d4cafe10 wscript: finally disable building opus for dedicated 2022-08-25 19:33:16 +03:00
Alibek Omarov
ca2a6635b6 engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar 2022-08-25 19:22:06 +03:00
Alibek Omarov
7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2022-08-25 18:22:43 +03:00
Alibek Omarov
ac05acf6dc
engine: network: I'm fucking blind 2022-08-23 20:04:59 +03:00
Alibek Omarov
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
Alibek Omarov
3c682507e7 engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index 2022-08-22 11:44:13 +03:00
SNMetamorph
e9ae6d08b5 engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
Alibek Omarov
f435a81c97 engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
SNMetamorph
9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
Владислав Сухов
d3437c70bd engine: soundlib: fix wrong sample rate unit 2022-08-20 15:35:14 +03:00
Alibek Omarov
8630ef2c67 engine: client: voice: allow using inputfromfile when microphone isn't connected 2022-08-20 06:13:33 +03:00
Alibek Omarov
0b50678912 engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks 2022-08-20 03:56:54 +03:00
Alibek Omarov
22ff45f5d0 engine: platform: add audio capture shutdown functions 2022-08-20 03:17:51 +03:00
Alibek Omarov
905bbf1515 engine: server: read full voicedata message even if voice is disabled server wide 2022-08-19 22:22:40 +03:00
SNMetamorph
8e48a98d48 engine: client: voice: codec quality levels changed 2022-08-19 20:47:01 +03:00
SNMetamorph
76dbefb9ec engine: client: voice: fixed initialization checks 2022-08-19 20:47:01 +03:00
Alibek Omarov
327dcc0293 engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
Alibek Omarov
c5dbbea9ef engine: server: drop bots fake ping to zero 2022-08-19 04:33:41 +03:00
SNMetamorph
74707551ae engine: client: voice: fixed hanging voice status 2022-08-19 04:14:25 +03:00
SNMetamorph
2f5f5ef0a6 engine: client: voice: fixed sound playback from file 2022-08-19 04:14:25 +03:00
SNMetamorph
f7dc9d8e72 engine: client: voice: frame size increased to 40 msec 2022-08-19 04:14:25 +03:00
SNMetamorph
a688bed79f engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData 2022-08-18 04:46:11 +03:00
SNMetamorph
b0ff51d5a0 engine: client: voice: changed bitrate units to kbps in voice_codecinfo 2022-08-18 04:46:11 +03:00
SNMetamorph
68f633e9cd wscript: fixed opus include path 2022-08-18 04:46:11 +03:00
SNMetamorph
0a6885e02d engine: client: voice chat cvars set as privileged 2022-08-18 04:46:11 +03:00
SNMetamorph
aa5a509316 engine: client: voice: added GPL notice 2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9 engine: small code fixes related to voice chat 2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f engine: client: voice: implemented automatic gain control 2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783 engine: client: fixed players voice state changing 2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24 engine: voice code minor refactoring 2022-08-18 04:46:11 +03:00
SNMetamorph
c6881a425f engine: client: added support for variable voice chat quality 2022-08-18 04:46:11 +03:00
SNMetamorph
8d0209b122 engine: server: added support for variable voice chat quality 2022-08-18 04:46:11 +03:00
SNMetamorph
279894cfd4 engine: client: added console command voice_codecinfo 2022-08-18 04:46:11 +03:00
SNMetamorph
169ee14724 engine: client: disabled voice on legacy protocol servers 2022-08-18 04:46:11 +03:00
SNMetamorph
8866d5cfd6 engine: wscript: added Opus headers to include directories 2022-08-18 04:46:11 +03:00
SNMetamorph
a254a342b1 engine: voice: minor code fixes 2022-08-18 04:46:11 +03:00
SNMetamorph
0db95d76a8 engine: wscript: removed opus from opt.load() 2022-08-18 04:46:11 +03:00
Alibek Omarov
69a9211fc9 engine: include voice.h globally 2022-08-18 04:46:11 +03:00
Alibek Omarov
44cd03f464 wscript: refactor opus wscript files, now it builds only if system package wasn't found 2022-08-18 04:46:11 +03:00
Velaron
9242a0a510 engine: update voice 2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
Alibek Omarov
9d4fe707bb engine: client: carefully check legacy server response, check info string before passing it to UI 2022-08-17 21:52:54 +03:00
Alibek Omarov
0d2552c3f6 engine: server: prevent DoS through master server query 2022-08-17 21:23:08 +03:00
Alibek Omarov
b3c9637422 engine: server: send server info to all master servers 2022-08-17 21:18:16 +03:00
Alibek Omarov
01a3321d63 engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
Alibek Omarov
5a5e72c424 engine: print current bug-compatibility level, if enabled 2022-08-17 14:44:03 +03:00
Alibek Omarov
b8dc7494eb engine: client: move timescale pitch apply to channel mixing 2022-08-16 00:03:44 +03:00
Alibek Omarov
d202a6c572 engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility 2022-08-15 06:00:00 +03:00
Alibek Omarov
6e864e4f8f engine: introduce bug compatibility levels
* for now we only have GoldSrc bug compatibility, can be used for
  games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
Alibek Omarov
6ef76fe665 engine: server: fix bots are counted as real players 2022-08-13 22:46:20 +03:00
Alibek Omarov
314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2022-08-13 01:29:45 +03:00
Alibek Omarov
1d558b33d6 engine: client: don't let set unsupported con_charset 2022-08-13 00:58:45 +03:00
Alibek Omarov
911385d019 engine: client: fix memory leak on player disconnect 2022-08-13 00:47:04 +03:00
SNMetamorph
5b97c2135a engine: server: fixed "wrong version" spamming in NAT bypass mode (fix #953) 2022-08-10 04:11:17 +03:00
Alibek Omarov
7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Alibek Omarov
d6dfeaeba7 engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
Alibek Omarov
3d5aa7c20c engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
SNMetamorph
a5ba43ea39 engine: fixed vulnerability in NAT bypass mechanism 2022-08-02 18:01:28 +03:00
Alibek Omarov
c025606739 engine: whereami: fix C89 in Android detection 2022-08-01 14:33:36 +03:00
Alibek Omarov
3c4eec62ae engine: let engine find the filesystem library, if it wasn't loaded yet 2022-08-01 13:25:51 +03:00
SNMetamorph
a8674c18df engine: platform: win32: fixed build for Windows 2022-08-01 12:54:26 +03:00
Alibek Omarov
5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov
12ea6dcfd7 public: move build.c from engine to public library, in preparation of filesystem_stdio merge 2022-07-26 04:10:36 +03:00
Alibek Omarov
a41f8cb01b engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge 2022-07-26 04:07:52 +03:00
Alibek Omarov
5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
Alibek Omarov
fc132e87f4 engine, game_launch: fix rpath usage 2022-07-26 02:54:20 +03:00
Alibek Omarov
c326853617 engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc 2022-07-21 01:52:10 +03:00
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator 2022-07-16 16:59:41 +03:00
Alibek Omarov
5e1f189db3 engine: platform: posix: use RTLD_NOW instead of lazy.
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded

Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00
Alibek Omarov
a2d11f670a engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
a1batross
fc84cd2a0a
engine: common: always show message box when we're in normal mode
Only dedicated server is expected to throw errors to console
2022-07-11 02:45:40 +03:00
a1batross
ab43486ee0
engine: client: don't segfault when client wasn't loaded 2022-07-11 02:43:26 +03:00
SNMetamorph
d8724f0be4 engine: common: net_ws: disabled read-only flag for ip cvar 2022-07-10 18:28:06 +03:00
SNMetamorph
fce3959d15 engine: server: added "c" command to SV_ConnectionlessPacket 2022-07-10 18:28:06 +03:00
SNMetamorph
36b0d47f5f engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP 2022-07-10 18:28:06 +03:00
SNMetamorph
cf84ad12f1 engine: server: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph
ffe7114a47 engine: client: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph
6891ed8064 engine: common: net_ws: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997 engine: added changeport parameter for NET_Config 2022-07-10 18:28:06 +03:00
SNMetamorph
fbdfed84be engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen 2022-07-09 00:31:49 +03:00
Alibek Omarov
786c408f6e engine: client: fix sprites array size, it wasn't meant to be increased after previous commit 2022-07-01 14:12:32 +03:00
Alibek Omarov
6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
higher part used for client sprites
map overview sprites are loaded as normal models

thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
Alibek Omarov
64eb0a694d engine: client: also drop loading plaque on toggleconsole, in case if it's stuck 2022-06-29 18:58:07 +03:00
Alibek Omarov
d46d62bf03 engine: client: drop loading plaque on second signon, remove servercount check 2022-06-29 18:57:10 +03:00
Alibek Omarov
95ed044fee engine: common: disable cl_filterstuffcmd by default 2022-06-29 18:14:53 +03:00
Alibek Omarov
2905f951bd engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag 2022-06-29 03:20:55 +03:00
Alibek Omarov
79dc090aae engine: platform: sdl: use SetClassLongPtr function to be compatible with 64-bit Windows API 2022-06-29 02:44:50 +03:00
Alibek Omarov
af8febabd1 engine: client: make temp entity buffer larger in case of long textmessages 2022-06-26 15:10:21 +03:00
Alibek Omarov
f0a856d9c8 engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes 2022-06-26 15:05:06 +03:00
Alibek Omarov
85895c5311 engine: pmove: initialize trace argument in PM_TraceModel 2022-06-26 04:39:52 +03:00
Alibek Omarov
c076f4ff8e engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00
Andrey Akhmichin
87ce35b32d engine: common: imagelib: img_utils.c: change formats priority. 2022-06-25 17:23:44 +03:00
Alibek Omarov
5285f51a26 engine: platform: sdl: fix loading ICO when it's in RoDir 2022-06-25 17:12:08 +03:00
Alibek Omarov
3e23634369 engine: platform: sdl: enable ICO support on Win64 2022-06-25 17:04:02 +03:00
Alibek Omarov
36cec298c2 Revert "engine: common: imagelib: img_tga.c: fix broken tga flip."
This reverts commit 99de598ea4.
2022-06-25 17:03:13 +03:00
Alibek Omarov
6199426e5e Revert "engine: common: imagelib: img_tga.c: fix broken tga flip again."
This reverts commit e5720cf8b9.
2022-06-25 17:03:12 +03:00
Alibek Omarov
4e295622be Revert "engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons"
This reverts commit 2182ba9630.
2022-06-25 17:03:11 +03:00
Alibek Omarov
2182ba9630 engine: platform: sdl: try to enable ICO icons for 64-bit Windows, ignore TGA flip attribute for icons 2022-06-24 19:15:28 +03:00
Andrey Akhmichin
e5720cf8b9 engine: common: imagelib: img_tga.c: fix broken tga flip again. 2022-06-24 14:18:30 +03:00
Andrey Akhmichin
99de598ea4 engine: common: imagelib: img_tga.c: fix broken tga flip. 2022-06-24 07:38:21 +03:00
Jesse Buhagiar
b23d5ed354 Build: Add SerenityOS to list of compatible systems
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:01:37 +03:00
Tim Schumacher
a1ce5faac2 Engine: Keep HTTP from endlessly formatting NaN values
For whatever reason, our progress count for HTTP downloads stays at 0.
This results in the engine calculating a NaN progress value many times
each frame, which results in a significant performance hit.
2022-06-20 00:01:37 +03:00
SNMetamorph
afaabe26a6 engine: client: cl_netgraph: fixed netgraph position calculation in center mode 2022-06-16 00:44:23 +04:00
SNMetamorph
a68afcc672 engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields 2022-06-16 00:42:57 +04:00
SNMetamorph
d4bb5423ae engine: client: cl_netgraph: set rendermode to transparent instead additive 2022-06-16 00:41:11 +04:00
SNMetamorph
ce8e5880e2 engine: client: cl_netgraph: added clamp for bars height 2022-06-16 00:39:48 +04:00
SNMetamorph
0cef18af86 engine: client: cl_netgraph: fixed uninitialized alpha in netcolors 2022-06-16 00:37:38 +04:00
Alibek Omarov
fa09854671 engine: client: deprecate and remove ChangeInstance menu call 2022-06-15 18:22:57 +03:00
Alibek Omarov
463997da51 engine: common: delete unused Mod_Handle function 2022-06-15 13:54:54 +03:00
SNMetamorph
fef0993f54 engine: client: cl_game: fixed hudGetModelByIndex function in client API (fix #518) 2022-06-15 13:53:53 +03:00
Alibek Omarov
2218126c75 engine: disable stdout output and flush on Windows, Wcon already does the job 2022-06-14 04:41:37 +03:00
Alibek Omarov
2388260848 engine: optimize colored output
* removed unneeded formatting for Android
* make generic function to output colorless and colorized strings
* disable color output on low memory devices to not waste CPU cycles on it
2022-06-14 04:23:09 +03:00
Alibek Omarov
40298cefb6 engine: client: don't save configs if shutdown was issued before client was initialized. Remove dead ucmd 2022-06-14 03:30:14 +03:00
Alibek Omarov
45bf927c74 engine: filesystem: avoid FS_SysFolderExists spam if stat returned ENOTDIR 2022-06-14 03:27:56 +03:00
Alibek Omarov
347c6d6a91 engine: common: don't output log to stdout on Win32 where it's done by Wcon. Better colorcode filtration 2022-06-14 03:27:21 +03:00
Velaron
402b38951d engine: better color code stripping 2022-06-13 23:36:13 +03:00
Velaron
6807cf5849 engine: fix build on android 2022-06-13 23:36:13 +03:00
Velaron
15dc25d2cd engine: rename Q_cleanstr to something more meaningful 2022-06-13 23:36:13 +03:00
Velaron
568c7fd917 engine: strip color codes when writing to log 2022-06-13 23:36:13 +03:00
Alibek Omarov
e5562a7b61 engine: whereami: fix C89 2022-06-13 04:33:12 +03:00
Alibek Omarov
ac308f7298 engine: platform: sdl: fix SDL1.2 build 2022-06-13 04:27:54 +03:00
Alibek Omarov
e44718d531 engine: fix build 2022-06-13 04:17:02 +03:00
Alibek Omarov
e6a2c207de engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively 2022-06-13 03:42:20 +03:00
Alibek Omarov
df83b155a1 game_launch: rip out execv code 2022-06-13 03:26:44 +03:00
Alibek Omarov
cc2c97cfad engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
Alibek Omarov
5524aaae1e engine: server: fix server dll leak when no map was loaded 2022-06-12 03:07:09 +03:00
Alibek Omarov
6c7d57e1eb engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves 2022-06-12 03:06:03 +03:00
Alibek Omarov
7c9f5f8ab1 engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now 2022-06-11 03:25:57 +03:00
Andrey Akhmichin
6b4f55c4bf engine: common: filesystem.c: do not load archives with zip extention again 2022-06-10 23:26:14 +03:00
Velaron
437630d26d platform: win32: remove forgotten code 2022-06-10 23:25:43 +03:00
Bohdan Shulyar
341c9dae39 paltform: win32: fix typo >_< 2022-06-10 23:25:43 +03:00
Velaron
4c7bf1ff44 platform: win32: improve error reporting when loading DLLs and move custom DLL loader to a separate file 2022-06-10 23:25:43 +03:00
Alibek Omarov
f467d0c807 game_launch: fix Windows build (as suggested by @SNMetamorph) 2022-06-09 20:27:27 +03:00
Alibek Omarov
a717b7fc49 game_launch: declare environ variable, by standard it must be declared by user program 2022-06-09 14:44:04 +03:00
Alibek Omarov
07a9c4602d game_launch: change game with execve on supported platforms 2022-06-09 13:42:16 +03:00
Alibek Omarov
eeb170af22 engine: client: set failed status for vgui_support if we wasn't able to load one. Unload library in case of error 2022-06-09 13:41:37 +03:00
Alibek Omarov
c532c3032c engine: menu_int: hack to compile on MotoMAGX 2022-06-09 03:28:38 +03:00
Alibek Omarov
2b8b3e1993 engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
Alibek Omarov
b0a889d1a1 engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore 2022-06-09 03:10:02 +03:00
Alibek Omarov
bd1bfea695 engine: second iteration of IPv6 support
Made code smaller
Fixed problem where v6 and v4 socket can't use same port
Added support for v4-to-v6 mapped addresses, although it's kept unused
Probably final version
2022-06-09 03:10:02 +03:00
Alibek Omarov
1a5a76a201 engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
Alibek Omarov
b072b627a2 engine: enable getaddrinfo on Windows, fix build 2022-06-09 03:10:02 +03:00
Alibek Omarov
5d18c6d678 engine: fix declaration-after-statement 2022-06-09 03:10:02 +03:00
Alibek Omarov
59fba30a52 engine: IPv6 support
* v6 equivalent cvars
* hostname resolving for v6
* fix for nonblocking hostname resolve (inverted check)
* enabled by default, probably should be disabled for dedicated servers
2022-06-09 03:10:02 +03:00
Alibek Omarov
193cde83b6 engine: add IPv6 address parsing/printing library from GameNetworkingSockets 2022-06-09 03:10:02 +03:00
Alibek Omarov
13f93412cd engine: platform: sdl: forgot to add an include, sorry\! 2022-06-02 03:01:58 +03:00
Alibek Omarov
b82d0bad7a engine: client: vgui: unload client DLLL if no vgui_support export was found 2022-05-30 22:41:28 +03:00
Alibek Omarov
d1de9e2802 engine: platform: sdl: proper cursors allocation and free 2022-05-30 03:33:03 +03:00
Alibek Omarov
6f36edfd16 engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
Alibek Omarov
dd29e705f8 engine: menu_int: add _format and NORETURN attributes to MenuAPI 2022-05-29 02:33:28 +03:00
Alibek Omarov
8445567ab4 engine: server: remove unused arguments passed to Con_Printf 2022-05-29 02:27:39 +03:00
Alibek Omarov
11d4cb0f1e engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
Alibek Omarov
db48d0ded7 engine: server: fix useless double assignment 2022-05-29 01:59:15 +03:00
Alibek Omarov
86a777880f engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 2022-05-29 01:58:56 +03:00
Alibek Omarov
0d195ee6fe engine: server: fix output of maps command 2022-05-29 01:29:51 +03:00
Alibek Omarov
5e4996b119 engine: server: fix bot count 2022-05-28 22:16:08 +03:00
Alibek Omarov
f25254369d engine: set useful format attribute for RefAPI, set Host_Error as NORETURN 2022-05-28 17:58:17 +03:00
Alibek Omarov
33d79ddb24 engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
Alibek Omarov
52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
Alibek Omarov
843c9abf9b engine: common: fix array underrun 2022-05-25 03:38:19 +03:00
Alibek Omarov
924e895753 engine: common: set Host_Error and Sys_Error as NORETURN 2022-05-25 03:38:02 +03:00
Alibek Omarov
ac40badaa5 engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
Alibek Omarov
51526948c0 engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex

Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
Alibek Omarov
4fbd96d201 engine: common: filesystem: speed up directory existense check on POSIX by using stat() instead of opendir() 2022-05-09 07:45:51 +03:00
Alibek Omarov
81b01ac561 engine: common: remove NaN check, it's mostly useless on text data 2022-05-09 05:01:20 +03:00
Alibek Omarov
771c359ed0 engine: common: make blue-shift map detect more robust 2022-05-09 05:01:20 +03:00
SNMetamorph
d1a5c33bf1 engine: common: removed unused function Sys_SetClipboardData 2022-05-02 03:29:24 +03:00
SNMetamorph
641f0632ef engine: client: fixed compilation errors on Android 2022-05-02 03:29:24 +03:00
SNMetamorph
87ceb0f9cb engine: client: fixed checking client library for vgui_support interface export 2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78 engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
SNMetamorph
8044d23e7f engine: platform: sdl: fixed Key_Event callback when text input enabled 2022-05-02 03:29:24 +03:00
SNMetamorph
b175d6d95f engine: client: fixed forced text input turn off in Key_EnableTextInput 2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a engine: platform: added Platform_SetCursorType 2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4 engine: platform: updated clipboard read/write functions 2022-05-02 03:29:24 +03:00
SNMetamorph
9c85d114e7 engine: client: fixed TriWorldToScreen behavior to match GoldSrc 2022-04-13 09:12:12 +03:00
Alibek Omarov
81c4acab66 platform: sdl: fix right mouse button issuing wrong key code 2022-04-10 19:40:11 +03:00
SNMetamorph
6f2fda427e engine: keydefs: fixed mouse buttons code to match GoldSrc 2022-04-10 16:50:23 +03:00
SNMetamorph
09b7f22cee engine: cl_frame: fixed segfault in CL_UpdatePositions 2022-04-10 16:31:02 +03:00
Alibek Omarov
691a305f8e engine: common: reorder cmd_t fields to be compatible with GoldSrc 2022-04-09 19:38:22 +03:00
SNMetamorph
66dc20dc2d engine: platform: con_win: fixed console window visibility without developer mode (fix #818) 2022-04-08 14:18:38 +03:00
SNMetamorph
9515cccb94 engine: client: cl_frame: fixed position history animtime for non-brush entities 2022-04-07 21:56:37 +03:00
SNMetamorph
22815d2784 engine: server: sv_main: added status line for dedicated server console 2022-04-06 15:17:15 +03:00
SNMetamorph
95ee88720c engine: platform: win32: major refactoring of console code 2022-04-06 15:17:15 +03:00
SNMetamorph
58dbc1ba31 engine: system: disabled skipping color codes for Wcon_WinPrint 2022-04-06 15:17:15 +03:00
SNMetamorph
d7431783d4 engine: sv_save: added entity_state_t->startpos to save fields 2022-04-06 14:28:13 +03:00
Alibek Omarov
c8410f7e46 engine: server: don't issue an assert on invalid client names 2022-04-02 13:36:53 +03:00
a1batross
fc7fb8b62d engine: masterlist: replace master server domain by mentality.rip
It is essentially the same as ms.xash.su but due to current situation, it is known to be blocked on some Ukrainian ISPs.

ms2.xash.su is retired for now.
2022-03-19 01:58:10 +03:00
SNMetamorph
65d624140e engine: filesystem: fixed FS_Search algorithm for ZIP files (fix #796) 2022-03-15 23:11:00 +03:00
SNMetamorph
cd2720ba81 engine: common: imagelib: fixed loading BMP files with v4/v5 headers 2022-03-13 01:50:30 +03:00
Alibek Omarov
fba323cf1f engine: common: cosmetic changes to usage string generating code 2022-03-10 04:52:16 +03:00
Alibek Omarov
f67d0ffa5a engine: common: fix broken function name and strings after find&replace in socket code 2022-03-10 04:51:38 +03:00
Alibek Omarov
df616b950d engine: add NET_AdrToString to menu extended API, upgrade mainui submodule 2022-03-08 07:00:36 +03:00
Alibek Omarov
37cf4da136 engine: client: switch to protocol info key in detecting old engine servers 2022-03-08 07:00:36 +03:00
Alibek Omarov
668d528e3b engine: client: delete unused function 2022-03-08 07:00:36 +03:00
Alibek Omarov
12da44a3d7 engine: server: send protocol version to distinguish old engine and new 2022-03-08 07:00:36 +03:00
SNMetamorph
6473efa995 engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
Alibek Omarov
85f99c723a engine: add sys_timescale implementation 2022-03-03 05:38:36 +03:00
SNMetamorph
edc171be04 engine: common: fixed lightmap shift again 2022-02-28 19:56:28 +03:00