mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-17 10:30:00 +00:00
game_launch: rip out execv code
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@ -23,54 +23,78 @@ GNU General Public License for more details.
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#if XASH_EMSCRIPTEN
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#include <emscripten.h>
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#endif
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#elif XASH_WIN32
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extern "C"
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{
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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#if XASH_WIN32
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#include <process.h> // _execve
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#else
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#include <unistd.h> // execve
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#endif
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extern char **environ;
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static char szGameDir[128]; // safe place to keep gamedir
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static int g_iArgc;
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static char **g_pszArgv;
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#if XASH_WIN32 || XASH_POSIX
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#define USE_EXECVE_FOR_CHANGE_GAME 1
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#else
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#define USE_EXECVE_FOR_CHANGE_GAME 0
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// Enable AMD High Performance Graphics while using Integrated Graphics.
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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#define GAME_PATH "valve" // default dir to start from
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void Launcher_ChangeGame( const char *progname )
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static char szGameDir[128]; // safe place to keep gamedir
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static int szArgc;
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static char **szArgv;
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static void Sys_ChangeGame( const char *progname )
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{
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char envstr[256];
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#if USE_EXECVE_FOR_CHANGE_GAME
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Host_Shutdown();
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#if XASH_WIN32
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_putenv_s( E_GAME, progname );
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_execve( g_pszArgv[0], g_pszArgv, _environ );
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#else
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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putenv( envstr );
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execve( g_pszArgv[0], g_pszArgv, environ );
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#endif
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#else
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// a1ba: may never be called within engine
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// if platform supports execv() function
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Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
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Host_Shutdown( );
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exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) );
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#endif
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exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Launcher_ChangeGame ) );
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}
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#if XASH_WIN32
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#include <windows.h>
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#include <shellapi.h> // CommandLineToArgvW
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_inline int Sys_Start( void )
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{
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int ret;
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const char *game = getenv( E_GAME );
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if( !game )
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game = GAME_PATH;
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Q_strncpy( szGameDir, game, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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// For some unknown reason emscripten refusing to load libraries later
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COM_LoadLibrary("menu", 0 );
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COM_LoadLibrary("server", 0 );
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COM_LoadLibrary("client", 0 );
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#endif
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#if XASH_DEDICATED
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// NodeJS support for debug
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EM_ASM(try{
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FS.mkdir('/xash');
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FS.mount(NODEFS, { root: '.'}, '/xash' );
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FS.chdir('/xash');
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}catch(e){};);
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#endif
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#elif XASH_IOS
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{
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void IOS_LaunchDialog( void );
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IOS_LaunchDialog();
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}
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#endif
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ret = Host_Main( szArgc, szArgv, game, 0, Launcher_ChangeGame );
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return ret;
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}
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#if !XASH_WIN32
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int main( int argc, char **argv )
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{
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szArgc = argc;
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szArgv = argv;
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return Sys_Start();
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}
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#else
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int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
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{
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LPWSTR* lpArgv;
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@ -91,9 +115,9 @@ int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int n
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LocalFree( lpArgv );
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ret = main( szArgc, szArgv );
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ret = Sys_Start();
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for( i = 0; i < szArgc; ++i )
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for( ; i < szArgc; ++i )
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free( szArgv[i] );
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free( szArgv );
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@ -101,41 +125,5 @@ int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int n
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}
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#endif // XASH_WIN32
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int main( int argc, char** argv )
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{
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const char *game = getenv( E_GAME );
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if( !game )
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game = GAME_PATH;
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Q_strncpy( szGameDir, game, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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// For some unknown reason emscripten refusing to load libraries later
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COM_LoadLibrary("menu", 0 );
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COM_LoadLibrary("server", 0 );
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COM_LoadLibrary("client", 0 );
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#endif
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#if XASH_DEDICATED
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// NodeJS support for debug
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EM_ASM(try{
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FS.mkdir('/xash');
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FS.mount(NODEFS, { root: '.'}, '/xash' );
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FS.chdir('/xash');
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}catch(e){};);
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#endif
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#endif
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g_iArgc = argc;
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g_pszArgv = argv;
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#if XASH_IOS
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{
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void IOS_LaunchDialog( void );
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IOS_LaunchDialog();
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}
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#endif
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return Host_Main( g_iArgc, g_pszArgv, szGameDir, 0, &Launcher_ChangeGame );
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}
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#endif
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@ -26,18 +26,11 @@ GNU General Public License for more details.
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#define LoadLibrary( x ) dlopen( x, RTLD_NOW )
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#define GetProcAddress( x, y ) dlsym( x, y )
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#define FreeLibrary( x ) dlclose( x )
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#include <unistd.h> // execve
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#elif XASH_WIN32
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#define XASHLIB "xash.dll"
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#define SDL2LIB "SDL2.dll"
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#define dlerror() GetStringLastError()
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#include <shellapi.h> // CommandLineToArgvW
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#include <process.h> // _execve
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#else
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#error // port me!
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#endif
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#ifdef XASH_WIN32
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extern "C"
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{
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
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@ -46,12 +39,8 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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// Enable AMD High Performance Graphics while using Integrated Graphics.
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#if XASH_WIN32 || XASH_POSIX
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#define USE_EXECVE_FOR_CHANGE_GAME 0
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#else
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#define USE_EXECVE_FOR_CHANGE_GAME 0
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#error // port me!
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#endif
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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@ -61,7 +50,6 @@ typedef void (*pfnChangeGame)( const char *progname );
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typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
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typedef void (*pfnShutdown)( void );
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extern char **environ;
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static pfnInit Xash_Main;
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static pfnShutdown Xash_Shutdown = NULL;
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static char szGameDir[128]; // safe place to keep gamedir
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@ -105,10 +93,14 @@ static void Sys_LoadEngine( void )
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#if XASH_WIN32
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HMODULE hSdl;
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if ( ( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE ) ) == NULL )
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if (( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE )) == NULL )
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{
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Xash_Error("Unable to load the " SDL2LIB ": %s", dlerror() );
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}
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else
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{
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FreeLibrary( hSdl );
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}
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#endif
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if(( hEngine = LoadLibrary( XASHLIB )) == NULL )
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@ -130,29 +122,18 @@ static void Sys_UnloadEngine( void )
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if( Xash_Shutdown ) Xash_Shutdown( );
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if( hEngine ) FreeLibrary( hEngine );
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hEngine = NULL;
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Xash_Main = NULL;
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Xash_Shutdown = NULL;
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}
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static void Sys_ChangeGame( const char *progname )
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{
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// a1ba: may never be called within engine
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// if platform supports execv() function
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if( !progname || !progname[0] )
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Xash_Error( "Sys_ChangeGame: NULL gamedir" );
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#if USE_EXECVE_FOR_CHANGE_GAME
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#if XASH_WIN32
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_putenv_s( E_GAME, progname );
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Sys_UnloadEngine();
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_execve( szArgv[0], szArgv, _environ );
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#else
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char envstr[256];
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname );
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putenv( envstr );
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Sys_UnloadEngine();
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execve( szArgv[0], szArgv, environ );
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#endif
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#else
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if( Xash_Shutdown == NULL )
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Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" );
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@ -161,7 +142,6 @@ static void Sys_ChangeGame( const char *progname )
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Sys_UnloadEngine();
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Sys_LoadEngine ();
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Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame );
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#endif
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}
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_inline int Sys_Start( void )
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@ -173,12 +153,14 @@ _inline int Sys_Start( void )
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if( !game )
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game = GAME_PATH;
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strncpy( szGameDir, game, sizeof( szGameDir ) - 1 );
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Sys_LoadEngine();
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if( Xash_Shutdown )
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changeGame = Sys_ChangeGame;
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ret = Xash_Main( szArgc, szArgv, game, 0, changeGame );
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ret = Xash_Main( szArgc, szArgv, szGameDir, 0, changeGame );
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Sys_UnloadEngine();
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