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207 lines
4.8 KiB
207 lines
4.8 KiB
/* |
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game.cpp -- executable to run Xash Engine |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "port.h" |
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#include "build.h" |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdarg.h> |
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#if XASH_POSIX |
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#define XASHLIB "libxash." OS_LIB_EXT |
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#define LoadLibrary( x ) dlopen( x, RTLD_NOW ) |
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#define GetProcAddress( x, y ) dlsym( x, y ) |
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#define FreeLibrary( x ) dlclose( x ) |
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#elif XASH_WIN32 |
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#define XASHLIB "xash.dll" |
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#define SDL2LIB "SDL2.dll" |
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#define dlerror() GetStringLastError() |
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extern "C" |
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{ |
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics. |
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; |
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// Enable AMD High Performance Graphics while using Integrated Graphics. |
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
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} |
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#else |
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#error // port me! |
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#endif |
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#define E_GAME "XASH3D_GAME" // default env dir to start from |
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#define GAME_PATH "valve" // default dir to start from |
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typedef void (*pfnChangeGame)( const char *progname ); |
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typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ); |
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typedef void (*pfnShutdown)( void ); |
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static pfnInit Xash_Main; |
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static pfnShutdown Xash_Shutdown = NULL; |
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static char szGameDir[128]; // safe place to keep gamedir |
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static int szArgc; |
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static char **szArgv; |
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static HINSTANCE hEngine; |
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static void Xash_Error( const char *szFmt, ... ) |
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{ |
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static char buffer[16384]; // must support > 1k messages |
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va_list args; |
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va_start( args, szFmt ); |
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vsnprintf( buffer, sizeof(buffer), szFmt, args ); |
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va_end( args ); |
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#if defined( _WIN32 ) |
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MessageBoxA( NULL, buffer, "Xash Error", MB_OK ); |
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#else |
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fprintf( stderr, "Xash Error: %s\n", buffer ); |
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#endif |
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exit( 1 ); |
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} |
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#ifdef _WIN32 |
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static const char *GetStringLastError() |
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{ |
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static char buf[1024]; |
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FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, |
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NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ), |
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buf, sizeof( buf ), NULL ); |
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return buf; |
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} |
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#endif |
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static void Sys_LoadEngine( void ) |
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{ |
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#if XASH_WIN32 |
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HMODULE hSdl; |
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if (( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE )) == NULL ) |
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{ |
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Xash_Error("Unable to load the " SDL2LIB ": %s", dlerror() ); |
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} |
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else |
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{ |
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FreeLibrary( hSdl ); |
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} |
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#endif |
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if(( hEngine = LoadLibrary( XASHLIB )) == NULL ) |
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{ |
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Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() ); |
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} |
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if(( Xash_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" )) == NULL ) |
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{ |
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Xash_Error( XASHLIB " missed 'Host_Main' export: %s", dlerror() ); |
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} |
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// this is non-fatal for us but change game will not working |
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Xash_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" ); |
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} |
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static void Sys_UnloadEngine( void ) |
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{ |
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if( Xash_Shutdown ) Xash_Shutdown( ); |
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if( hEngine ) FreeLibrary( hEngine ); |
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hEngine = NULL; |
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Xash_Main = NULL; |
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Xash_Shutdown = NULL; |
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} |
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static void Sys_ChangeGame( const char *progname ) |
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{ |
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// a1ba: may never be called within engine |
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// if platform supports execv() function |
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if( !progname || !progname[0] ) |
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Xash_Error( "Sys_ChangeGame: NULL gamedir" ); |
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if( Xash_Shutdown == NULL ) |
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Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" ); |
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
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Sys_UnloadEngine(); |
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Sys_LoadEngine (); |
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Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame ); |
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} |
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_inline int Sys_Start( void ) |
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{ |
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int ret; |
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pfnChangeGame changeGame = NULL; |
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const char *game = getenv( E_GAME ); |
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if( !game ) |
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game = GAME_PATH; |
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strncpy( szGameDir, game, sizeof( szGameDir ) - 1 ); |
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Sys_LoadEngine(); |
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if( Xash_Shutdown ) |
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changeGame = Sys_ChangeGame; |
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ret = Xash_Main( szArgc, szArgv, szGameDir, 0, changeGame ); |
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Sys_UnloadEngine(); |
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return ret; |
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} |
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#if !XASH_WIN32 |
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int main( int argc, char **argv ) |
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{ |
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szArgc = argc; |
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szArgv = argv; |
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return Sys_Start(); |
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} |
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#else |
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int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow ) |
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{ |
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LPWSTR* lpArgv; |
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int ret, i; |
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lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc ); |
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szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* )); |
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for( i = 0; i < szArgc; ++i ) |
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{ |
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size_t size = wcslen(lpArgv[i]) + 1; |
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// just in case, allocate some more memory |
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t )); |
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wcstombs( szArgv[i], lpArgv[i], size ); |
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} |
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szArgv[szArgc] = 0; |
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LocalFree( lpArgv ); |
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ret = Sys_Start(); |
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for( ; i < szArgc; ++i ) |
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free( szArgv[i] ); |
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free( szArgv ); |
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return ret; |
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} |
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#endif
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