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engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
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@ -26,6 +26,8 @@ static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
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testname = "#logo.png";
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else testname = "#logo.bmp";
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Image_SetForceFlags( IL_LOAD_PLAYER_DECAL );
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return FS_LoadImage( testname, raw, size );
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}
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