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engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
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@ -57,6 +57,7 @@ convar_t *cl_nosmooth;
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convar_t *cl_smoothtime;
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convar_t *cl_clockreset;
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convar_t *cl_fixtimerate;
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convar_t *hud_fontscale;
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convar_t *hud_scale;
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convar_t *cl_solid_players;
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convar_t *cl_draw_beams;
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@ -2904,6 +2905,7 @@ void CL_InitLocal( void )
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cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
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cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
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cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
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hud_fontscale = Cvar_Get( "hud_fontscale", "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
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hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
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Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
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cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" );
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@ -671,6 +671,7 @@ extern convar_t *cl_levelshot_name;
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extern convar_t *cl_draw_beams;
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extern convar_t *cl_clockreset;
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extern convar_t *cl_fixtimerate;
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extern convar_t *hud_fontscale;
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extern convar_t *hud_scale;
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extern convar_t *gl_showtextures;
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extern convar_t *cl_bmodelinterp;
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