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engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)

pull/2/head
Alibek Omarov 1 year ago
parent
commit
d7116afc92
  1. 2
      engine/client/cl_main.c
  2. 1
      engine/client/client.h

2
engine/client/cl_main.c

@ -57,6 +57,7 @@ convar_t *cl_nosmooth; @@ -57,6 +57,7 @@ convar_t *cl_nosmooth;
convar_t *cl_smoothtime;
convar_t *cl_clockreset;
convar_t *cl_fixtimerate;
convar_t *hud_fontscale;
convar_t *hud_scale;
convar_t *cl_solid_players;
convar_t *cl_draw_beams;
@ -2904,6 +2905,7 @@ void CL_InitLocal( void ) @@ -2904,6 +2905,7 @@ void CL_InitLocal( void )
cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
hud_fontscale = Cvar_Get( "hud_fontscale", "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" );

1
engine/client/client.h

@ -671,6 +671,7 @@ extern convar_t *cl_levelshot_name; @@ -671,6 +671,7 @@ extern convar_t *cl_levelshot_name;
extern convar_t *cl_draw_beams;
extern convar_t *cl_clockreset;
extern convar_t *cl_fixtimerate;
extern convar_t *hud_fontscale;
extern convar_t *hud_scale;
extern convar_t *gl_showtextures;
extern convar_t *cl_bmodelinterp;

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