Commit Graph

  • e039ef35c0 filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL master Alibek Omarov 2024-03-11 23:18:04 +03:00
  • 599a1f026e engine: client: fix missing comma Alibek Omarov 2024-03-11 22:56:52 +03:00
  • 39cba17f01 filesystem: android: try to fix compiling-in AAsset mounting code Alibek Omarov 2024-03-11 21:49:15 +03:00
  • 17e106f96d ref: gl: invalidate texture units state cache when texture deletes SNMetamorph 2024-03-09 21:46:58 +04:00
  • 081cf9132b engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun Alibek Omarov 2024-03-08 15:25:09 +03:00
  • 6a7e027248 engine: common: add joy_ prefix to automatically filterable cvars Alibek Omarov 2024-03-08 15:15:43 +03:00
  • 27100e7751 engine: client: hook sensitivity cvar registration and make it priveleged cvar Alibek Omarov 2024-03-08 15:14:08 +03:00
  • 75d9ed341a
    Create FUNDING.yml Alibek Omarov 2024-03-07 09:41:18 +03:00
  • 1a0867523d engine: system: parent messagebox to main window when dealing with Sys_Error Alibek Omarov 2024-03-05 17:12:16 +03:00
  • 7584bbe47e engine: client: fix sound mute when losing focus Alibek Omarov 2024-03-03 19:00:35 +03:00
  • 78db871322
    Merge branch 'FWGS:master' into yggdrasil-only yggdrasil-only d47081 2024-03-02 12:35:30 +02:00
  • 505b6cc264 utils: mdldec: boneweights fix. Andrey Akhmichin 2024-02-29 05:57:15 +05:00
  • 24f23908be engine: platform: stub Sys_DebuggerPresent on unsupported platforms Alibek Omarov 2024-02-27 05:17:01 +03:00
  • 43bd73f37b engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them Alibek Omarov 2024-02-27 04:59:44 +03:00
  • bb2753cbfc engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill mittorn 2023-12-01 18:46:02 +03:00
  • 5568eccc8a ref/r_sprite: move dframetype to inner block mittorn 2023-12-16 23:17:42 +03:00
  • c3b2cc4423 waifulib/compiler_optimizations: disable no-semantic-interposition for gcc4 in release builds too mittorn 2023-12-01 07:07:51 +03:00
  • d84130219f crashhandler: set host.crashed before messagebox to allow platform code handle crashed state in different way mittorn 2023-12-01 07:03:23 +03:00
  • d97d4d6c42 filesystem: add XASH_ANDROID_ASSETS macro for aassets switch mittorn 2023-12-16 23:31:00 +03:00
  • 15798aaf52 ref/r_sprite: move dframetype to inner block mittorn 2023-12-16 23:17:42 +03:00
  • e53892e827 ref_gl: fix loop scope in ripple code mittorn 2023-12-13 20:17:52 +03:00
  • cb12af69ed gl2shim: add SOFTFP_LINK support for gles3compat mittorn 2023-11-01 21:24:47 +03:00
  • e82050a4bc gl2shim: fix gcc 4.9 build mittorn 2023-11-01 21:23:46 +03:00
  • e4edd2da45 platform/posix: check for non-zero dladdr ret mittorn 2023-10-28 23:27:11 +03:00
  • 4f80922358 waf/compiler_optimizations: remove no-semantic-interposition for gcc4 mittorn 2023-10-28 23:28:56 +03:00
  • ae7ed03376 ref_soft: fix crash when y < -height mittorn 2023-10-31 04:05:13 +03:00
  • c082e46662 imagelib: fix for loop scope mittorn 2023-10-28 10:14:27 +03:00
  • b0bbcab6b4 ref_soft,ref_gl: fix unaligned read in sprite code mittorn 2023-10-28 10:13:25 +03:00
  • 0fc83080ec engine: server: allowed bandwidth test on listen servers SNMetamorph 2024-02-26 19:58:00 +04:00
  • 73883b504f engine: client: improved bandwidth test logic SNMetamorph 2024-02-26 19:54:17 +04:00
  • 8efc9d74e8 engine: server: fixed test packet buffer was not being created SNMetamorph 2024-02-26 19:25:03 +04:00
  • 373321ff00 ref/gl: do not set type on 1D textures on GLES (will fallback to 2D) mittorn 2023-12-16 19:46:08 +03:00
  • a508467aac engine: client: silently ignore if server didn't sent local player info in delta at spawn Alibek Omarov 2024-02-26 11:48:42 +03:00
  • abbe993e80 3rdparty: gl4es: update Alibek Omarov 2024-02-26 11:20:04 +03:00
  • c644e4d569 3rdparty: nanogl: update, fix link error with missing glTexEnvfv Alibek Omarov 2024-02-26 11:06:03 +03:00
  • c200e008f1 wscript: disable gl-wes-v2 renderer from Android builds Alibek Omarov 2024-02-26 10:55:42 +03:00
  • e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers Alibek Omarov 2024-02-23 20:54:26 +03:00
  • 8afca1a79c engine: server: allow starting game from custom map Alibek Omarov 2024-02-22 03:07:51 +03:00
  • 827c9ca857 filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam Alibek Omarov 2024-02-22 03:07:35 +03:00
  • 2416635ba3 common: validate extended surfaces size Alibek Omarov 2024-01-14 15:43:02 +03:00
  • 39eec89580 engine: increase elights limit up to 128 Alibek Omarov 2024-01-13 18:01:26 +03:00
  • 98d88266a6
    engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623) Sheridan Kane Rathbun 2024-02-23 09:54:17 -08:00
  • 0f3359fc05 ref_gl: do not apply overbright color if lightscale correction used mittorn 2024-02-22 21:01:20 +03:00
  • 6c77608c34 ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE mittorn 2024-02-21 21:07:54 +03:00
  • abdff6eff6 mainui: update Alibek Omarov 2024-02-22 15:43:49 +03:00
  • 95a75465c9 common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine Alibek Omarov 2024-02-22 15:43:37 +03:00
  • 119926805f mainui: update Alibek Omarov 2024-02-21 03:39:11 +03:00
  • f749b5cb4b 3rdparty: nanogl: update Alibek Omarov 2024-02-21 02:57:18 +03:00
  • c29ad6b598 scripts: waifulib: compiler_optimizations: add option to use profiling Alibek Omarov 2024-02-21 02:57:07 +03:00
  • 4c5dfb963e engine: zone: few more tunings for realloc Alibek Omarov 2024-02-21 00:59:02 +03:00
  • e11f9e05d4 engine: server: add GetNativeObject to server's PhysicsAPI Alibek Omarov 2023-11-01 01:55:15 +03:00
  • 5c8b5b3511 Documentation: extensions: add doc about native-object Alibek Omarov 2023-11-01 02:36:50 +03:00
  • 2ea7162287 engine: gameui: add GetNativeObject to extended menu API Alibek Omarov 2023-11-01 02:36:31 +03:00
  • e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore Alibek Omarov 2023-11-01 02:34:40 +03:00
  • f1bc9b87b1 platform: android: port to SDL Bohdan Shulyar 2024-02-16 13:00:47 +02:00
  • a9bddaac64 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load Alibek Omarov 2024-02-19 06:27:24 +03:00
  • 6cef6f6a75 engine: zone: refactoring Alibek Omarov 2024-02-19 06:03:41 +03:00
  • 25ea6ed500 scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path) Alibek Omarov 2024-02-19 05:00:08 +03:00
  • 3d5173f257 engine: zone: implement Mem_Realloc through standard realloc Alibek Omarov 2024-02-19 04:22:16 +03:00
  • 05ff0d6020 engine: cmd: remove unused global variable Alibek Omarov 2024-02-17 22:17:22 +03:00
  • 3cea12627e engine: client: add cl_trace_stufftext from old engine Alibek Omarov 2024-02-17 22:16:39 +03:00
  • b59b7c1a8d engine: server: better error message for missing spawn functions Alibek Omarov 2024-02-17 22:15:41 +03:00
  • dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity Alibek Omarov 2024-02-17 22:14:27 +03:00
  • 8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. Andrey Akhmichin 2024-02-16 08:33:35 +05:00
  • 4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. Andrey Akhmichin 2024-02-16 08:29:52 +05:00
  • f649076bc3 engine: server: execute map change config file before entities precaching. Andrey Akhmichin 2024-02-16 06:02:43 +05:00
  • 8ecffa4663 engine: server: define new "disconcfgfile" cvar. Andrey Akhmichin 2024-02-16 05:28:53 +05:00
  • e90b83849a engine: server: execute map change config file in singleplayer. Andrey Akhmichin 2024-02-16 04:50:09 +05:00
  • d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. Andrey Akhmichin 2024-02-16 04:33:06 +05:00
  • 2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated Alibek Omarov 2024-02-15 13:56:47 +03:00
  • dec71850a1 engine: console: allow changing background filtering Alibek Omarov 2024-02-13 15:34:33 +03:00
  • b1860972c6 engine: font: fix inverted check, fix potential division by zero Alibek Omarov 2024-02-13 15:33:51 +03:00
  • 1f4c9b67da engine: server: don't init or send voice chat in singleplayer Alibek Omarov 2024-02-13 15:09:22 +03:00
  • c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars Alibek Omarov 2024-02-09 07:25:47 +03:00
  • 31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame Alibek Omarov 2024-02-09 06:29:30 +03:00
  • d3e60c7d84 engine: gamma: higher brightness limit for compatibility Alibek Omarov 2024-02-09 06:28:31 +03:00
  • e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect Alibek Omarov 2024-02-07 23:26:58 +03:00
  • 240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally Alibek Omarov 2024-02-07 23:21:58 +03:00
  • d708cd58fb mainui: update Alibek Omarov 2024-02-07 05:06:43 +03:00
  • 491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation Alibek Omarov 2024-02-07 05:06:35 +03:00
  • 636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() Alibek Omarov 2024-02-07 05:06:05 +03:00
  • bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile Alibek Omarov 2024-02-07 05:05:22 +03:00
  • 21c828ee40 engine: sounds: remove extra logging Alibek Omarov 2024-02-05 15:57:59 +03:00
  • 132c9de142 engine: host: add the most important command line flag help string Alibek Omarov 2024-02-05 15:28:18 +03:00
  • 9d9507d77f engine: change mobility API license to Unlicense, as with build.h Alibek Omarov 2024-01-03 07:50:42 +03:00
  • 7daa6c3451 engine: server: use soundlist to acquire random sounds for physics Alibek Omarov 2024-01-30 20:36:42 +03:00
  • c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities Alibek Omarov 2024-01-30 20:36:28 +03:00
  • b5f02324a6 engine: add basic sounds.lst implementation Alibek Omarov 2024-01-30 20:35:54 +03:00
  • 47f5dfdcfd common: define macros for color codes for easier access Alibek Omarov 2024-02-05 12:46:57 +03:00
  • 33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers Alibek Omarov 2024-02-05 03:41:12 +03:00
  • 618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action Alibek Omarov 2024-02-05 03:40:14 +03:00
  • 85de61ebc8 engine: client: fix userid not being written to player info on userinfo change Alibek Omarov 2024-02-05 02:58:46 +03:00
  • 2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar Alibek Omarov 2024-02-02 13:52:17 +03:00
  • 2550d7fbd3 public: tests: remove linuxunkabi remnants Alibek Omarov 2024-02-01 02:54:22 +03:00
  • 565f717804 ref: add ref_null renderer that does nothing Alibek Omarov 2023-10-15 05:12:21 +03:00
  • b56c83a2f9 Documentation: add a note about musl Alibek Omarov 2024-01-31 23:55:18 +03:00
  • bf17996f72 public: remove linuxunkabi Alibek Omarov 2024-01-31 23:38:28 +03:00
  • a3acb1c85b engine: gamma: validate gamma cvars in local games too Alibek Omarov 2024-01-30 17:55:36 +03:00
  • d4d63301e0 mainui: update Alibek Omarov 2024-01-30 17:50:31 +03:00
  • e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake Alibek Omarov 2024-01-30 17:40:59 +03:00