engine: client: bring back r_lighting_modulate, as a compatibility cvar

This commit is contained in:
Alibek Omarov 2024-02-02 13:52:17 +03:00
parent 2550d7fbd3
commit 2feaae59f7

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@ -611,6 +611,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll
// refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "1", 0, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );