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engine: client: bring back r_lighting_modulate, as a compatibility cvar
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@ -611,6 +611,7 @@ qboolean R_Init( void )
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// cvars that are expected to exist by client.dll
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// refdll should just get pointer to them
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Cvar_Get( "r_lighting_modulate", "1", 0, "compatibility cvar, does nothing" );
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Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
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Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );
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