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engine: client: bring back r_lighting_modulate, as a compatibility cvar

master
Alibek Omarov 11 months ago
parent
commit
2feaae59f7
  1. 1
      engine/client/ref_common.c

1
engine/client/ref_common.c

@ -611,6 +611,7 @@ qboolean R_Init( void ) @@ -611,6 +611,7 @@ qboolean R_Init( void )
// cvars that are expected to exist by client.dll
// refdll should just get pointer to them
Cvar_Get( "r_lighting_modulate", "1", 0, "compatibility cvar, does nothing" );
Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );

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