From 2feaae59f731bc46c29cad599d4aa356c3a747b9 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Fri, 2 Feb 2024 13:52:17 +0300 Subject: [PATCH] engine: client: bring back r_lighting_modulate, as a compatibility cvar --- engine/client/ref_common.c | 1 + 1 file changed, 1 insertion(+) diff --git a/engine/client/ref_common.c b/engine/client/ref_common.c index 4d09768e..d1f8ff78 100644 --- a/engine/client/ref_common.c +++ b/engine/client/ref_common.c @@ -611,6 +611,7 @@ qboolean R_Init( void ) // cvars that are expected to exist by client.dll // refdll should just get pointer to them + Cvar_Get( "r_lighting_modulate", "1", 0, "compatibility cvar, does nothing" ); Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" );