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engine: client: fix userid not being written to player info on userinfo change

master
Alibek Omarov 10 months ago
parent
commit
85de61ebc8
  1. 10
      engine/client/cl_parse.c

10
engine/client/cl_parse.c

@ -1382,9 +1382,13 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy ) @@ -1382,9 +1382,13 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
player = &cl.players[slot];
if( !legacy )
id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot];
else
id = 0; // bogus
active = MSG_ReadOneBit( msg ) ? true : false;
if( active )
@ -1406,6 +1410,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy ) @@ -1406,6 +1410,10 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
memset( player, 0, sizeof( *player ));
}
// in GoldSrc userinfo might be empty but userid is always sent as separate value
// thus avoids clean up even after client disconnect
player->userid = id;
}
/*

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