Browse Source

common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine

master
Alibek Omarov 7 months ago
parent
commit
95a75465c9
  1. 6
      common/xash3d_types.h

6
common/xash3d_types.h

@ -86,8 +86,6 @@ typedef uint64_t longtime_t; @@ -86,8 +86,6 @@ typedef uint64_t longtime_t;
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#define FORCEINLINE inline __attribute__((always_inline))
#define NOINLINE __attribute__((noinline))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
@ -95,8 +93,6 @@ typedef uint64_t longtime_t; @@ -95,8 +93,6 @@ typedef uint64_t longtime_t;
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define FORCEINLINE __forceinline
#define NOINLINE __declspec( noinline )
#else
#define EXPORT
#define GAME_EXPORT
@ -104,8 +100,6 @@ typedef uint64_t longtime_t; @@ -104,8 +100,6 @@ typedef uint64_t longtime_t;
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#define FORCEINLINE
#define NOINLINE
#endif
#if ( __GNUC__ >= 3 )

Loading…
Cancel
Save