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engine: server: fixed test packet buffer was not being created
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@ -922,7 +922,7 @@ static void SV_GenerateTestPacket( void )
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// testpacket already generated once, exit
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// testpacket and lookup table takes ~300k of memory
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// disable for low memory mode
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if( svs.testpacket_buf || XASH_LOW_MEMORY >= 0 )
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if( svs.testpacket_buf || XASH_LOW_MEMORY > 0 )
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return;
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// don't need in singleplayer with full client
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