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common: define macros for color codes for easier access

master
Alibek Omarov 5 months ago
parent
commit
47f5dfdcfd
  1. 27
      engine/common/com_strings.h

27
engine/common/com_strings.h

@ -17,15 +17,24 @@ GNU General Public License for more details. @@ -17,15 +17,24 @@ GNU General Public License for more details.
#define COM_STRINGS_H
// default colored message headers
#define S_NOTE "^2Note:^7 "
#define S_WARN "^3Warning:^7 "
#define S_ERROR "^1Error:^7 "
#define S_USAGE "Usage: "
#define S_USAGE_INDENT " "
#define S_OPENGL_NOTE "^2OpenGL Note:^7 "
#define S_OPENGL_WARN "^3OpenGL Warning:^7 "
#define S_OPENGL_ERROR "^3OpenGL Error:^7 "
#define S_BLACK "^0"
#define S_RED "^1"
#define S_GREEN "^2"
#define S_YELLOW "^3"
#define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End"

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