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@ -383,7 +383,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
@@ -383,7 +383,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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{ |
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if( gl2wrap_config.vao_mandatory || gl2wrap_config.incremental ) |
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{ |
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for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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int j; |
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for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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pglBindVertexArray( prog->vao_begin[j] ); |
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pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
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@ -472,12 +474,14 @@ static void GL2_InitTriQuads( void )
@@ -472,12 +474,14 @@ static void GL2_InitTriQuads( void )
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static void GL2_InitIncrementalBuffer( int i, GLuint size ) |
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{ |
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int j; |
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gl2wrap.attrbufobj[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( GLuint )); |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.mappings[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( void * )); |
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
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for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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if( gl2wrap_config.buf_storage ) |
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@ -628,7 +632,9 @@ int GL2_ShimInit( void )
@@ -628,7 +632,9 @@ int GL2_ShimInit( void )
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
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if( gl2wrap_config.supports_mapbuffer ) |
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{ |
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for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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int j; |
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for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_BEGINEND_VERTS, NULL, GL_STREAM_DRAW_ARB ); |
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@ -1550,6 +1556,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
@@ -1550,6 +1556,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
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{ |
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gl2wrap_prog_t *prog; |
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unsigned int flags = gl2wrap_arrays.flags; |
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int i; |
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if( !flags ) |
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return; // Legacy pointers not used
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@ -1573,7 +1580,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
@@ -1573,7 +1580,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
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pglBindVertexArray( gl2wrap_arrays.vao_dynamic ); |
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} |
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for( int i = 0; i < GL2_ATTR_MAX; i++ ) |
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for( i = 0; i < GL2_ATTR_MAX; i++ ) |
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{ |
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if( prog->attridx[i] < 0 ) |
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continue; |
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