Xash3D FWGS engine.
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Alibek Omarov c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2 years ago
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client engine: client: consolidate variable and quake fixed width font loading functions 2 years ago
common engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2 years ago
platform engine: platform: sdl: don't flood about closest display mode in case of no changes 2 years ago
server engine: fix functions returning void returning void value 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 3 years ago
warpsin.h
wscript engine: preliminary support for SGI IRIX (#1211) 2 years ago