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engine: fix functions returning void returning void value

pull/2/head
Alibek Omarov 1 year ago
parent
commit
de84df99f3
  1. 2
      engine/client/cl_pmove.c
  2. 2
      engine/client/in_joy.c
  3. 2
      engine/server/sv_pmove.c

2
engine/client/cl_pmove.c

@ -699,7 +699,7 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) @@ -699,7 +699,7 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
{
return PM_StuckTouch( clgame.pmove, hitent, tr );
PM_StuckTouch( clgame.pmove, hitent, tr );
}
static int GAME_EXPORT pfnTruePointContents( float *p )

2
engine/client/in_joy.c

@ -244,7 +244,7 @@ void Joy_AxisMotionEvent( byte axis, short value ) @@ -244,7 +244,7 @@ void Joy_AxisMotionEvent( byte axis, short value )
return;
}
return Joy_KnownAxisMotionEvent( joyaxesmap[axis], value );
Joy_KnownAxisMotionEvent( joyaxesmap[axis], value );
}
void Joy_KnownAxisMotionEvent( engineAxis_t engineAxis, short value )

2
engine/server/sv_pmove.c

@ -366,7 +366,7 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace ) @@ -366,7 +366,7 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
{
return PM_StuckTouch( svgame.pmove, hitent, tr );
PM_StuckTouch( svgame.pmove, hitent, tr );
}
static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )

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