Xash3D FWGS engine.
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Alibek Omarov 42740149ac engine: client: fix mouse cursor being hidden in background map 2 years ago
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client engine: client: fix mouse cursor being hidden in background map 2 years ago
common engine: use generic S_USAGE macro everywhere 2 years ago
platform engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
server engine: server: check if player can hear other before sending voicedata 2 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h
cdll_int.h engine: fix various warnings 4 years ago
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: remove mistakingly placed NORETURN attributes 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h engine: client: extended VGUI API interface 3 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2 years ago