@ -3402,7 +3402,8 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double
@@ -3402,7 +3402,8 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double
char fullquery [ 512 ] = " 1 \xFF " " 0.0.0.0:0 \0 " " \\ gamedir \\ " ;
// make sure what port is specified
if ( ! nr - > resp . remote_address . port ) nr - > resp . remote_address . port = MSG_BigShort ( PORT_MASTER ) ;
if ( ! nr - > resp . remote_address . port )
nr - > resp . remote_address . port = MSG_BigShort ( PORT_MASTER ) ;
// grab the list from the master server
Q_strcpy ( & fullquery [ 22 ] , GI - > gamefolder ) ;
@ -3873,9 +3874,9 @@ static cl_enginefunc_t gEngfuncs =
@@ -3873,9 +3874,9 @@ static cl_enginefunc_t gEngfuncs =
LocalPlayerInfo_ValueForKey ,
pfnVGUI2DrawCharacter ,
pfnVGUI2DrawCharacterAdditive ,
( void * ) Sound_GetApproxWavePlayLen ,
Sound_GetApproxWavePlayLen ,
GetCareerGameInterface ,
( void * ) Cvar_Set ,
Cvar_Set ,
pfnIsCareerMatch ,
pfnPlaySoundVoiceByName ,
pfnMP3_InitStream ,