Xash3D FWGS engine.
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Alibek Omarov 7b74015c4d engine: server: check if player can hear other before sending voicedata 2 years ago
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server.h engine: server: backported enttools from old engine 2 years ago
sv_client.c engine: server: check if player can hear other before sending voicedata 2 years ago
sv_cmds.c engine: use generic S_USAGE macro everywhere 2 years ago
sv_custom.c engine: server: fix possible array overruns 3 years ago
sv_filter.c engine: use generic S_USAGE macro everywhere 2 years ago
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 4 years ago
sv_game.c engine: server: backported enttools from old engine 2 years ago
sv_init.c engine: server: request client to use Opus Custom codec 2 years ago
sv_log.c engine: use generic S_USAGE macro everywhere 2 years ago
sv_main.c engine: server: backported enttools from old engine 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c
sv_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 3 years ago
sv_save.c engine: sv_save: added entity_state_t->startpos to save fields 3 years ago
sv_world.c engine: common: add generic trace_t initialize function 3 years ago