@ -794,6 +794,8 @@ static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end,
matrix4x4 matrix;
hull_t *hull;
PM_InitTrace( trace, end );
old_usehull = clgame.pmove->usehull;
clgame.pmove->usehull = 2;
@ -455,6 +455,8 @@ static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end,
old_usehull = svgame.pmove->usehull;
svgame.pmove->usehull = 2;