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avi
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…
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vgui
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engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
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2 years ago |
cl_cmds.c
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…
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cl_custom.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
cl_debug.c
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engine: client: Add svc_exec support (#671)
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3 years ago |
cl_demo.c
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engine: use generic S_USAGE macro everywhere
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2 years ago |
cl_efrag.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2 years ago |
cl_events.c
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engine: client: fix array overruns
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3 years ago |
cl_frame.c
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engine: client: enable interpolation of local player angles
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2 years ago |
cl_game.c
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engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
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2 years ago |
cl_gameui.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
cl_main.c
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engine: client: fixed client VGUI API shutdown
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2 years ago |
cl_mobile.c
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public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
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2 years ago |
cl_netgraph.c
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engine: client: cl_netgraph: fixed netgraph position calculation in center mode
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3 years ago |
cl_parse.c
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engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
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2 years ago |
cl_pmove.c
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engine: pmove: initialize trace argument in PM_TraceModel
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3 years ago |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2 years ago |
cl_remap.c
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…
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cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
cl_scrn.c
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engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
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2 years ago |
cl_securedstub.c
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engine: client: securedstub: cosmetic changes
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3 years ago |
cl_tent.c
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engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
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2 years ago |
cl_tent.h
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…
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cl_video.c
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…
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cl_view.c
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engine: update voice
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2 years ago |
client.h
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
console.c
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engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
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2 years ago |
in_joy.c
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engine: client: redefine some cvars as filterable
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3 years ago |
in_touch.c
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engine: minimize SetCursorType calls count
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2 years ago |
input.c
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engine: client: fix mouse cursor being hidden in background map
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2 years ago |
input.h
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engine: minimize SetCursorType calls count
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2 years ago |
keys.c
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engine: client: touch: generalise touch emulation code
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2 years ago |
mod_dbghulls.c
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…
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ref_common.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
ref_common.h
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…
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s_dsp.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
s_load.c
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…
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s_main.c
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engine: added audio backend print to s_info command
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2 years ago |
s_mix.c
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engine: voice support
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2 years ago |
s_mouth.c
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engine: voice support
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2 years ago |
s_stream.c
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…
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s_utils.c
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…
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s_vox.c
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engine: various const qualifier fixes
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3 years ago |
sound.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
titles.c
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…
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vid_common.c
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
vox.h
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engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
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3 years ago |