Xash3D FWGS engine.
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Alibek Omarov 42740149ac engine: client: fix mouse cursor being hidden in background map 2 years ago
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avi
vgui engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
cl_cmds.c
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
cl_debug.c engine: client: Add svc_exec support (#671) 3 years ago
cl_demo.c engine: use generic S_USAGE macro everywhere 2 years ago
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
cl_events.c engine: client: fix array overruns 3 years ago
cl_frame.c engine: client: enable interpolation of local player angles 2 years ago
cl_game.c engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
cl_gameui.c filesystem: introduce new module, based on engine filesystem. 2 years ago
cl_main.c engine: client: fixed client VGUI API shutdown 2 years ago
cl_mobile.c public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2 years ago
cl_netgraph.c engine: client: cl_netgraph: fixed netgraph position calculation in center mode 3 years ago
cl_parse.c engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago
cl_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 3 years ago
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
cl_scrn.c engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
cl_securedstub.c engine: client: securedstub: cosmetic changes 3 years ago
cl_tent.c engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2 years ago
cl_tent.h
cl_video.c
cl_view.c engine: update voice 2 years ago
client.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
console.c engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage 2 years ago
in_joy.c engine: client: redefine some cvars as filterable 3 years ago
in_touch.c engine: minimize SetCursorType calls count 2 years ago
input.c engine: client: fix mouse cursor being hidden in background map 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c engine: client: touch: generalise touch emulation code 2 years ago
mod_dbghulls.c
ref_common.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
ref_common.h
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
s_load.c
s_main.c engine: added audio backend print to s_info command 2 years ago
s_mix.c engine: voice support 2 years ago
s_mouth.c engine: voice support 2 years ago
s_stream.c
s_utils.c
s_vox.c engine: various const qualifier fixes 3 years ago
sound.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
titles.c
vid_common.c engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 3 years ago