packedColor=255;// use old code for blob particles
elsepackedColor=0;
for(i=0;i<512;i++)
{
p=R_AllocParticle(NULL);
@ -1121,7 +1125,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
@@ -1121,7 +1125,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->die=cl.time+0.3f;
p->color=colorStart+(colorMod%colorLength);
p->packedColor=255;// use old code for blob particles