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engine: client: voice: allow using inputfromfile when microphone isn't connected
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@ -618,12 +618,14 @@ qboolean Voice_Init( const char *pszCodecName, int quality )
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// we can hear others players, so it's fine to fail now
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voice.initialized = true;
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if( !Voice_InitOpusEncoder( quality ) || !VoiceCapture_Init() )
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if( !Voice_InitOpusEncoder( quality ))
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{
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Voice_ShutdownOpusEncoder();
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Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
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return true;
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return false;
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}
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if( !VoiceCapture_Init( ))
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Con_Printf( S_WARN "No microphone is available.\n" );
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return true;
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}
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