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engine: client: speed up reconnect for legacy servers
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@ -1189,7 +1189,7 @@ void CL_CheckForResend( void )
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if( bandwidthTest )
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Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
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else
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Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
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Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
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if( bandwidthTest )
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Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
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@ -1681,6 +1681,8 @@ void CL_Reconnect_f( void )
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if( COM_CheckString( cls.servername ))
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{
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qboolean legacy = cls.legacymode;
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if( cls.state >= ca_connected )
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CL_Disconnect();
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@ -1688,6 +1690,7 @@ void CL_Reconnect_f( void )
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cls.demonum = cls.movienum = -1; // not in the demo loop now
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cls.state = ca_connecting;
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cls.signon = 0;
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cls.legacymode = legacy; // don't change protocol
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Con_Printf( "reconnecting...\n" );
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}
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