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engine: client: speed up reconnect for legacy servers

pull/2/head
Alibek Omarov 2 years ago
parent
commit
c1287b3950
  1. 5
      engine/client/cl_main.c

5
engine/client/cl_main.c

@ -1189,7 +1189,7 @@ void CL_CheckForResend( void ) @@ -1189,7 +1189,7 @@ void CL_CheckForResend( void )
if( bandwidthTest )
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
else
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
if( bandwidthTest )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
@ -1681,6 +1681,8 @@ void CL_Reconnect_f( void ) @@ -1681,6 +1681,8 @@ void CL_Reconnect_f( void )
if( COM_CheckString( cls.servername ))
{
qboolean legacy = cls.legacymode;
if( cls.state >= ca_connected )
CL_Disconnect();
@ -1688,6 +1690,7 @@ void CL_Reconnect_f( void ) @@ -1688,6 +1690,7 @@ void CL_Reconnect_f( void )
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting;
cls.signon = 0;
cls.legacymode = legacy; // don't change protocol
Con_Printf( "reconnecting...\n" );
}

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