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engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
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@ -1084,8 +1084,13 @@ void Touch_Init( void )
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Cvar_RegisterVariable( &touch_enable );
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Cvar_RegisterVariable( &touch_emulate );
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/// TODO: touch sdl platform
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// SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
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// TODO: touch platform
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#if SDL_VERSION_ATLEAST( 2, 0, 10 )
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SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
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SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
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#else
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SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
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#endif
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touch.initialized = true;
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}
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