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engine: server: do not apply sound precache check for sentences, as they may start with 0 index

pull/2/head
Alibek Omarov 2 years ago
parent
commit
cd813bbfbe
  1. 10
      engine/server/sv_game.c

10
engine/server/sv_game.c

@ -2091,12 +2091,12 @@ int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample @@ -2091,12 +2091,12 @@ int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample
// precache_sound can be used twice: cache sounds when loading
// and return sound index when server is active
sound_idx = SV_SoundIndex( sample );
}
if( !sound_idx )
{
Con_Printf( S_ERROR "SV_StartSound: %s not precached (%d)\n", sample, sound_idx );
return 0;
if( !sound_idx )
{
Con_Printf( S_ERROR "SV_StartSound: %s not precached (%d)\n", sample, sound_idx );
return 0;
}
}
spawn = FBitSet( flags, SND_RESTORE_POSITION ) ? false : true;

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