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engine: client: fix HUD font loading

pull/2/head
Alibek Omarov 1 year ago
parent
commit
39fd30a472
  1. 13
      engine/client/cl_scrn.c

13
engine/client/cl_scrn.c

@ -603,13 +603,11 @@ void SCR_LoadCreditsFont( void ) @@ -603,13 +603,11 @@ void SCR_LoadCreditsFont( void )
}
}
if( !success && !Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, 1.0f, TF_FONT ))
{
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, 1.0f, TF_FONT ))
{
Con_DPrintf( S_ERROR "failed to load HUD font\n" );
}
}
if( !success )
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, 1.0f, TF_FONT );
if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, 1.0f, TF_FONT );
// copy font size for client.dll
if( success )
@ -621,6 +619,7 @@ void SCR_LoadCreditsFont( void ) @@ -621,6 +619,7 @@ void SCR_LoadCreditsFont( void )
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
}
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );
}
/*

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