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@ -1298,7 +1298,7 @@ void CL_Rcon_f( void )
@@ -1298,7 +1298,7 @@ void CL_Rcon_f( void )
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message[3] = (char)255; |
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message[4] = 0; |
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NET_Config( true ); // allow remote
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NET_Config( true, false ); // allow remote
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Q_strcat( message, "rcon " ); |
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Q_strcat( message, rcon_client_password->string ); |
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@ -1561,7 +1561,7 @@ void CL_LocalServers_f( void )
@@ -1561,7 +1561,7 @@ void CL_LocalServers_f( void )
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netadr_t adr; |
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Con_Printf( "Scanning for servers on the local network area...\n" ); |
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NET_Config( true ); // allow remote
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NET_Config( true, true ); // allow remote
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// send a broadcast packet
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adr.type = NA_BROADCAST; |
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@ -1583,7 +1583,7 @@ void CL_InternetServers_f( void )
@@ -1583,7 +1583,7 @@ void CL_InternetServers_f( void )
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char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1; |
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const size_t remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST ); |
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NET_Config( true ); // allow remote
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NET_Config( true, true ); // allow remote
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Con_Printf( "Scanning for servers on the internet area...\n" ); |
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Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining ); |
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@ -2152,7 +2152,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
@@ -2152,7 +2152,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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} |
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else if( clgame.request_type == NET_REQUEST_GAMEUI ) |
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{ |
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NET_Config( true ); // allow remote
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NET_Config( true, false ); // allow remote
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Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION ); |
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} |
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} |
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