mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-03-09 12:11:06 +00:00
engine: added changeport parameter for NET_Config
This commit is contained in:
parent
fbdfed84be
commit
8f91830997
@ -3323,7 +3323,7 @@ NetAPI_InitNetworking
|
||||
*/
|
||||
void GAME_EXPORT NetAPI_InitNetworking( void )
|
||||
{
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, false ); // allow remote
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1298,7 +1298,7 @@ void CL_Rcon_f( void )
|
||||
message[3] = (char)255;
|
||||
message[4] = 0;
|
||||
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, false ); // allow remote
|
||||
|
||||
Q_strcat( message, "rcon " );
|
||||
Q_strcat( message, rcon_client_password->string );
|
||||
@ -1561,7 +1561,7 @@ void CL_LocalServers_f( void )
|
||||
netadr_t adr;
|
||||
|
||||
Con_Printf( "Scanning for servers on the local network area...\n" );
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, true ); // allow remote
|
||||
|
||||
// send a broadcast packet
|
||||
adr.type = NA_BROADCAST;
|
||||
@ -1583,7 +1583,7 @@ void CL_InternetServers_f( void )
|
||||
char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1;
|
||||
const size_t remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST );
|
||||
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, true ); // allow remote
|
||||
|
||||
Con_Printf( "Scanning for servers on the internet area...\n" );
|
||||
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
|
||||
@ -2152,7 +2152,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
}
|
||||
else if( clgame.request_type == NET_REQUEST_GAMEUI )
|
||||
{
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, false ); // allow remote
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
|
||||
}
|
||||
}
|
||||
|
@ -1570,7 +1570,7 @@ NET_Config
|
||||
A single player game will only use the loopback code
|
||||
====================
|
||||
*/
|
||||
void NET_Config( qboolean multiplayer )
|
||||
void NET_Config( qboolean multiplayer, qboolean changeport )
|
||||
{
|
||||
static qboolean bFirst = true;
|
||||
static qboolean old_config;
|
||||
@ -1756,7 +1756,7 @@ void NET_Shutdown( void )
|
||||
|
||||
NET_ClearLagData( true, true );
|
||||
|
||||
NET_Config( false );
|
||||
NET_Config( false, false );
|
||||
#if XASH_WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
|
@ -51,7 +51,7 @@ void NET_Shutdown( void );
|
||||
void NET_Sleep( int msec );
|
||||
qboolean NET_IsActive( void );
|
||||
qboolean NET_IsConfigured( void );
|
||||
void NET_Config( qboolean net_enable );
|
||||
void NET_Config( qboolean net_enable, qboolean changeport );
|
||||
qboolean NET_IsLocalAddress( netadr_t adr );
|
||||
const char *NET_AdrToString( const netadr_t a );
|
||||
const char *NET_BaseAdrToString( const netadr_t a );
|
||||
|
@ -761,7 +761,7 @@ void SV_SetupClients( void )
|
||||
Con_Reportf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities ));
|
||||
|
||||
// init network stuff
|
||||
NET_Config(( svs.maxclients > 1 ));
|
||||
NET_Config(( svs.maxclients > 1 ), true );
|
||||
svgame.numEntities = svs.maxclients + 1; // clients + world
|
||||
ClearBits( sv_maxclients->flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
@ -715,7 +715,7 @@ void Master_Add( void )
|
||||
{
|
||||
netadr_t adr;
|
||||
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, false ); // allow remote
|
||||
|
||||
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ))
|
||||
Con_Printf( "can't resolve adr: %s\n", MASTERSERVER_ADR );
|
||||
@ -758,7 +758,7 @@ void Master_Shutdown( void )
|
||||
{
|
||||
netadr_t adr;
|
||||
|
||||
NET_Config( true ); // allow remote
|
||||
NET_Config( true, false ); // allow remote
|
||||
|
||||
if( !NET_StringToAdr( MASTERSERVER_ADR, &adr ))
|
||||
Con_Printf( "can't resolve addr: %s\n", MASTERSERVER_ADR );
|
||||
@ -1108,7 +1108,7 @@ void SV_Shutdown( const char *finalmsg )
|
||||
if( public_server->value && svs.maxclients != 1 )
|
||||
Master_Shutdown();
|
||||
|
||||
NET_Config( false );
|
||||
NET_Config( false, false );
|
||||
SV_UnloadProgs ();
|
||||
CL_Drop();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user