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engine: client: don't segfault when client wasn't loaded

pull/2/head
a1batross 2 years ago committed by GitHub
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ab43486ee0
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GPG Key ID: 4AEE18F83AFDEB23
  1. 6
      engine/client/input.c

6
engine/client/input.c

@ -276,7 +276,8 @@ void IN_ActivateMouse( void ) @@ -276,7 +276,8 @@ void IN_ActivateMouse( void )
return;
IN_CheckMouseState( true );
clgame.dllFuncs.IN_ActivateMouse();
if( clgame.dllFuncs.IN_ActivateMouse )
clgame.dllFuncs.IN_ActivateMouse();
in_mouseactive = true;
}
@ -293,7 +294,8 @@ void IN_DeactivateMouse( void ) @@ -293,7 +294,8 @@ void IN_DeactivateMouse( void )
return;
IN_CheckMouseState( false );
clgame.dllFuncs.IN_DeactivateMouse();
if( clgame.dllFuncs.IN_DeactivateMouse )
clgame.dllFuncs.IN_DeactivateMouse();
in_mouseactive = false;
}

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