|
|
|
@ -3178,16 +3178,7 @@ convert world coordinates (x,y,z) into screen (x, y)
@@ -3178,16 +3178,7 @@ convert world coordinates (x,y,z) into screen (x, y)
|
|
|
|
|
*/ |
|
|
|
|
int TriWorldToScreen( const float *world, float *screen ) |
|
|
|
|
{ |
|
|
|
|
int retval; |
|
|
|
|
|
|
|
|
|
retval = ref.dllFuncs.WorldToScreen( world, screen ); |
|
|
|
|
|
|
|
|
|
screen[0] = 0.5f * screen[0] * (float)clgame.viewport[2]; |
|
|
|
|
screen[1] = -0.5f * screen[1] * (float)clgame.viewport[3]; |
|
|
|
|
screen[0] += 0.5f * (float)clgame.viewport[2]; |
|
|
|
|
screen[1] += 0.5f * (float)clgame.viewport[3]; |
|
|
|
|
|
|
|
|
|
return retval; |
|
|
|
|
return ref.dllFuncs.WorldToScreen( world, screen ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|