Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
..
client engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
common engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
platform engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
server engine: server: backported enttools from old engine 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: remove mistakingly placed NORETURN attributes 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 2 years ago
warpsin.h
wscript engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2 years ago