Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
Alibek Omarov
f469b56b93
engine: host: only sleep once between frames
2 years ago
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2 years ago
Alibek Omarov
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2 years ago
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2 years ago
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2 years ago
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2 years ago
SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2 years ago
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2 years ago
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2 years ago
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2 years ago
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2 years ago
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2 years ago
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2 years ago
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2 years ago
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2 years ago
Alibek Omarov
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2 years ago
Alibek Omarov
5bae2f06ad
engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't
2 years ago
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
Alibek Omarov
0645402946
engine: fix crash when reading GoldSrc hashpaks
2 years ago
Alibek Omarov
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2 years ago
Alibek Omarov
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2 years ago
Alibek Omarov
8ffb3aac8a
engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use
2 years ago
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2 years ago
Alibek Omarov
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2 years ago
Alibek Omarov
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2 years ago
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2 years ago
Alibek Omarov
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2 years ago
Alibek Omarov
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2 years ago
Alibek Omarov
3a8c58d192
engine: platform: sdl: fix parentheses around IsAudioError macro
2 years ago
Alibek Omarov
24763f9b07
engine: server: request client to use Opus Custom codec
2 years ago
Alibek Omarov
0d7a2e7bad
engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause
2 years ago
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2 years ago
Alibek Omarov
4b05cf4399
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2 years ago
Alibek Omarov
28001ea150
engine: client: enable notify messages in non-developer mode
2 years ago
Alibek Omarov
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2 years ago
Alibek Omarov
3e9f2df2bf
engine: client: fix incorrect mark for ConsolePrint notifications
2 years ago
Alibek Omarov
a7d4cafe10
wscript: finally disable building opus for dedicated
2 years ago
Alibek Omarov
ca2a6635b6
engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar
2 years ago
Alibek Omarov
7341a6b020
engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... )
2 years ago
Alibek Omarov
ac05acf6dc
engine: network: I'm fucking blind
2 years ago
Alibek Omarov
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
...
Thanks to @Mr0maks for the fix
2 years ago
Alibek Omarov
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2 years ago
SNMetamorph
e9ae6d08b5
engine: client: enable interpolation of local player angles
2 years ago
Alibek Omarov
f435a81c97
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
...
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2 years ago
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2 years ago
Владислав Сухов
d3437c70bd
engine: soundlib: fix wrong sample rate unit
2 years ago
Alibek Omarov
8630ef2c67
engine: client: voice: allow using inputfromfile when microphone isn't connected
2 years ago
Alibek Omarov
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2 years ago