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engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't

pull/2/head
Alibek Omarov 2 years ago
parent
commit
5bae2f06ad
  1. 4
      engine/platform/sdl/s_sdl.c

4
engine/platform/sdl/s_sdl.c

@ -165,7 +165,7 @@ Makes sure dma.buffer is valid @@ -165,7 +165,7 @@ Makes sure dma.buffer is valid
*/
void SNDDMA_BeginPainting( void )
{
SDL_LockAudioDevice( sdl_dev );
// SDL_LockAudioDevice( sdl_dev );
}
/*
@ -178,7 +178,7 @@ Also unlocks the dsound buffer @@ -178,7 +178,7 @@ Also unlocks the dsound buffer
*/
void SNDDMA_Submit( void )
{
SDL_UnlockAudioDevice( sdl_dev );
// SDL_UnlockAudioDevice( sdl_dev );
}
/*

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