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engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
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@ -743,8 +743,14 @@ void CL_WritePacket( void )
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if( cls.state == ca_connected ) numbackup = 0;
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// clamp cmdrate
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if( cl_cmdrate->value < 0.0f ) Cvar_SetValue( "cl_cmdrate", 0.0f );
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else if( cl_cmdrate->value > 100.0f ) Cvar_SetValue( "cl_cmdrate", 100.0f );
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if( cl_cmdrate->value < 10.0f )
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{
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Cvar_SetValue( "cl_cmdrate", 10.0f );
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}
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else if( cl_cmdrate->value > 100.0f )
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{
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Cvar_SetValue( "cl_cmdrate", 100.0f );
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}
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// Check to see if we can actually send this command
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@ -2863,9 +2869,9 @@ void CL_InitLocal( void )
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cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
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cl_nointerp = Cvar_Get( "cl_nointerp", "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" );
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cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" );
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cl_smoothtime = Cvar_Get( "cl_smoothtime", "0.1", FCVAR_ARCHIVE, "time to smooth up" );
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cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
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cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
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cl_cmdrate = Cvar_Get( "cl_cmdrate", "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
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cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
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cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
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cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
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