Browse Source

engine: client: cl_tent: fixed incorrect players spray textures update

pull/2/head
SNMetamorph 2 years ago committed by Alibek Omarov
parent
commit
3ab749cc2e
  1. 10
      engine/client/cl_tent.c

10
engine/client/cl_tent.c

@ -2928,10 +2928,14 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos @@ -2928,10 +2928,14 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
{
if( !pCust->nUserData1 )
{
qboolean updateSprayTexture;
int sprayTextureIndex;
const char *decalname = va( "player%dlogo%d", playernum, customIndex );
updateSprayTexture = ref.dllFuncs.GL_FindTexture( decalname ) != 0;
pCust->nUserData1 = ref.dllFuncs.GL_LoadTextureFromBuffer( decalname, pCust->pInfo, TF_DECAL, updateSprayTexture );
sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname );
if( sprayTextureIndex != 0 )
{
ref.dllFuncs.GL_FreeTexture( sprayTextureIndex );
}
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
}
textureIndex = pCust->nUserData1;
}

Loading…
Cancel
Save