Xash3D FWGS engine.
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Alibek Omarov 9d4fe707bb engine: client: carefully check legacy server response, check info string before passing it to UI 2 years ago
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client engine: client: carefully check legacy server response, check info string before passing it to UI 2 years ago
common engine: client: only accept server list from master servers (thanks @tyabus for idea) 2 years ago
platform engine: platform: sdl: don't enable high dpi code for Apple 2 years ago
server engine: server: prevent DoS through master server query 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 3 years ago
menu_int.h engine: remove mistakingly placed NORETURN attributes 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: remove mistakingly placed NORETURN attributes 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 3 years ago
warpsin.h
wscript filesystem: introduce new module, based on engine filesystem. 2 years ago