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engine: client: fix invalid playerinfo being accessed by renderer
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1d558b33d6
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@ -147,21 +147,6 @@ qboolean CL_IsThirdPerson( void )
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return false;
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}
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/*
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====================
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CL_GetPlayerInfo
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get player info by render request
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====================
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*/
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player_info_t *CL_GetPlayerInfo( int playerIndex )
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{
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if( playerIndex < 0 || playerIndex >= cl.maxclients )
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return NULL;
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return &cl.players[playerIndex];
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}
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/*
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====================
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CL_CreatePlaylist
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@ -151,7 +151,7 @@ static player_info_t *pfnPlayerInfo( int index )
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if( index == -1 ) // special index for menu
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return &gameui.playerinfo;
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if( index < 0 || index > cl.maxclients )
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if( index < 0 || index >= cl.maxclients )
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return NULL;
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return &cl.players[index];
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@ -748,7 +748,6 @@ void R_ClearAllDecals( void );
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void CL_ClearStaticEntities( void );
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
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struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
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void CL_HudMessage( const char *pMessage );
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const char *CL_MsgInfo( int cmd );
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