@ -55,7 +55,6 @@ void GL_RenderFrame( const ref_viewpass_t *rvp )
VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles );
AngleVectors( refState.viewangles, refState.vforward, refState.vright, refState.vup );
ref.dllFuncs.GL_RenderFrame( rvp );
}
@ -102,7 +102,6 @@ typedef struct ref_globals_s
vec3_t vieworg;
vec3_t viewangles;
vec3_t vforward, vright, vup;
// todo: fill this without engine help
// move to local