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@ -14,24 +14,25 @@ GNU General Public License for more details.
@@ -14,24 +14,25 @@ GNU General Public License for more details.
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*/ |
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#include "port.h" |
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#include "build.h" |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdarg.h> |
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#if defined(__APPLE__) || defined(__unix__) || defined(__HAIKU__) |
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#define XASHLIB "libxash." OS_LIB_EXT |
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#elif _WIN32 |
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#if !__MINGW32__ && _MSC_VER >= 1200 |
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#define USE_WINMAIN |
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#endif |
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#define XASHLIB "xash.dll" |
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#define dlerror() GetStringLastError() |
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#include <shellapi.h> // CommandLineToArgvW |
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#include <unistd.h> |
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#if XASH_POSIX |
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#define XASHLIB "libxash." OS_LIB_EXT |
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#elif XASH_WIN32 |
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#define XASHLIB "xash.dll" |
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#define dlerror() GetStringLastError() |
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#include <shellapi.h> // CommandLineToArgvW |
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#else |
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#error // port me!
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#endif |
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#ifdef WIN32 |
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#ifdef XASH_WIN32 |
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extern "C" |
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{ |
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// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
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@ -42,6 +43,12 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
@@ -42,6 +43,12 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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} |
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#endif |
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#if XASH_WIN32 || XASH_POSIX |
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#define USE_EXECVE_FOR_CHANGE_GAME 1 |
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#else |
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#define USE_EXECVE_FOR_CHANGE_GAME 0 |
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#endif |
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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#define GAME_PATH "valve" // default dir to start from
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@ -54,7 +61,7 @@ static pfnShutdown Xash_Shutdown = NULL;
@@ -54,7 +61,7 @@ static pfnShutdown Xash_Shutdown = NULL;
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static char szGameDir[128]; // safe place to keep gamedir
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static int szArgc; |
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static char **szArgv; |
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static HINSTANCE hEngine; |
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static HINSTANCE hEngine; |
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static void Xash_Error( const char *szFmt, ... ) |
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{ |
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@ -70,6 +77,7 @@ static void Xash_Error( const char *szFmt, ... )
@@ -70,6 +77,7 @@ static void Xash_Error( const char *szFmt, ... )
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#else |
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fprintf( stderr, "Xash Error: %s\n", buffer ); |
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#endif |
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exit( 1 ); |
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} |
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@ -116,32 +124,44 @@ static void Sys_ChangeGame( const char *progname )
@@ -116,32 +124,44 @@ static void Sys_ChangeGame( const char *progname )
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if( !progname || !progname[0] ) |
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Xash_Error( "Sys_ChangeGame: NULL gamedir" ); |
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#if USE_EXECVE_FOR_CHANGE_GAME |
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#if XASH_WIN32 |
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_putenv_s( E_GAME, progname ); |
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Sys_UnloadEngine(); |
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_execve( szArgv[0], szArgv, environ ); |
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#else |
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char envstr[256]; |
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snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname ); |
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putenv( envstr ); |
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Sys_UnloadEngine(); |
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execve( szArgv[0], szArgv, environ ); |
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#endif |
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#else |
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if( Xash_Shutdown == NULL ) |
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Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" ); |
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Sys_UnloadEngine(); |
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strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
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Sys_UnloadEngine (); |
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Sys_LoadEngine (); |
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Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame ); |
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#endif |
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} |
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_inline int Sys_Start( void ) |
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{ |
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int ret; |
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pfnChangeGame changeGame = NULL; |
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const char *game = getenv( E_GAME ); |
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if( !game ) |
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game = GAME_PATH; |
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Sys_LoadEngine(); |
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#ifndef XASH_DISABLE_MENU_CHANGEGAME |
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if( Xash_Shutdown ) |
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changeGame = Sys_ChangeGame; |
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#endif |
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const char *game = getenv( E_GAME ); |
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if( !game ) |
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game = GAME_PATH; |
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ret = Xash_Main( szArgc, szArgv, game, 0, changeGame ); |
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@ -150,7 +170,7 @@ _inline int Sys_Start( void )
@@ -150,7 +170,7 @@ _inline int Sys_Start( void )
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return ret; |
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} |
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#ifndef USE_WINMAIN |
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#if !XASH_WIN32 |
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int main( int argc, char **argv ) |
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{ |
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szArgc = argc; |
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@ -159,7 +179,6 @@ int main( int argc, char **argv )
@@ -159,7 +179,6 @@ int main( int argc, char **argv )
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return Sys_Start(); |
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} |
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#else |
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//#pragma comment(lib, "shell32.lib")
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int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow ) |
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{ |
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LPWSTR* lpArgv; |
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@ -170,8 +189,10 @@ int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int
@@ -170,8 +189,10 @@ int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int
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for( i = 0; i < szArgc; ++i ) |
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{ |
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int size = wcslen(lpArgv[i]) + 1; |
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szArgv[i] = ( char* )malloc( size ); |
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size_t size = wcslen(lpArgv[i]) + 1; |
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// just in case, allocate some more memory
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szArgv[i] = ( char * )malloc( size * sizeof( wchar_t )); |
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wcstombs( szArgv[i], lpArgv[i], size ); |
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} |
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szArgv[szArgc] = 0; |
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