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engine: platform: sdl: fixed Key_Event callback when text input enabled
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@ -122,7 +122,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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#endif
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qboolean numLock = SDL_GetModState() & KMOD_NUM;
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if( SDL_IsTextInputActive() && down )
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if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
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{
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if( SDL_GetModState() & KMOD_CTRL )
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{
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