Commit Graph

1134 Commits

Author SHA1 Message Date
Alibek Omarov
66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 2021-11-23 05:23:38 +03:00
Alibek Omarov
9a4dec64f9 engine: describe protected and privileged cvars 2021-11-23 05:23:38 +03:00
Alibek Omarov
94dc74a37f engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
Alibek Omarov
b24c1a51d3 engine: try to mitigate outdated client.dll vulnerabilities 2021-11-23 05:23:38 +03:00
Alibek Omarov
c79a649d97 engine: client: implement pfnFilteredClientCmd 2021-11-23 05:23:38 +03:00
Alibek Omarov
f9d1d14848 engine: disable filtered command buffer for dedicated 2021-11-23 05:23:38 +03:00
Alibek Omarov
1a1d81de62 engine: add stuffcmd filtering, not wired to ClientCmd yet 2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 2021-11-23 05:17:19 +03:00
Bohdan Shulyar
8ab97fbbf0
engine: client: Add svc_exec support (#671)
* Add svc_exec support

* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
Alibek Omarov
39893609fd engine: touch: cosmetical touch code refactoring 2021-11-10 01:06:56 +03:00
Alibek Omarov
b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 2021-11-01 14:49:30 +06:00
Alibek Omarov
6571c78ed4 engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
Alibek Omarov
efc156fcf5 engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one 2021-10-30 21:49:27 +06:00
Alibek Omarov
e8cd6e9d65 engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 2021-10-27 20:59:02 +03:00
Alibek Omarov
d9fd6aa05c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
Владислав Сухов
1042291ad6 client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Владислав Сухов
c9e4912a2a client: backport con_fontnum from old engine 2021-10-12 13:43:23 +03:00
Alibek Omarov
621399c49b engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
Alibek Omarov
f3fedbfdba engine: add safe ParseFile to menu extended API 2021-10-08 17:31:32 +03:00
Alibek Omarov
29a8bfb1dc engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
Alibek Omarov
004e190435 engine: common: test ParseFile length return value 2021-10-08 17:31:32 +03:00
Alibek Omarov
a8c877c841 engine: server: fix ParseFile calls 2021-10-08 17:31:32 +03:00
Alibek Omarov
4ba95277b9 engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
Alibek Omarov
9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
Alibek Omarov
a235bec5f1 engine: introduce COM_ParseFileSafe, add tests 2021-10-08 17:31:32 +03:00
Alibek Omarov
a3a8acfe6c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 2021-10-04 05:43:35 +03:00
Alibek Omarov
9e4e9cab04 engine: restore optional upscaling depending on SOUND_DMA_SPEED value :) 2021-10-04 05:43:35 +03:00
SNMetamorph
e4ad8def0d engine: filesystem: fixed current directory changing for Windows 2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
Alibek Omarov
08c04200fb engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
Alibek Omarov
91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 2021-09-30 16:43:21 +03:00
Alibek Omarov
3b933eabf5 engine: make test assert failure more pretty 2021-09-30 15:59:14 +03:00
Alibek Omarov
fe0da74e75 engine: fix build with tests on 2021-09-30 15:58:32 +03:00
Alibek Omarov
32068d8090 client: fix wrong paused icon 2021-08-27 18:09:07 +03:00
Alibek Omarov
013918a371 console: redefine con_color as cvar 2021-08-27 17:05:02 +03:00
SNMetamorph
8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c engine: client: fixed height argument writing in Con_DrawStringLen 2021-07-31 01:23:56 +03:00
Alibek Omarov
7b8ec0ad4b engine: server: fix another const qualifier lose 2021-07-20 17:09:16 +03:00
Alibek Omarov
901e52615b engine: fix Com_ParseFile call 2021-07-20 16:26:17 +03:00
Alibek Omarov
88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 2021-07-20 16:10:32 +03:00
Alibek Omarov
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
Alibek Omarov
a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
SNMetamorph
09d647182d engine: net_encode: equality comparisions replaced with Q_equal macros 2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb engine: net_encode: made delta more GoldSrc consistant 2021-07-09 14:57:49 +03:00
Alibek Omarov #SupportRMS
21a31ec81d
ci: migrate to GitHub Actions
* travis: disable build, disable deploy, add free aarch64/ppc64le/s390x builds

* scripts: cleanup of old CI scripts

* scripts: now port to GitHub Actions

* actions: fix extras checkout

* github: remove codeql action, turned out not to be very useful

* github: remove quiet flag on wget

* github: are we allowed to use envvars?

* github: add needed dependencies for linux

* github: install wget for windows

* scripts: convert our CPU architecture naming into what AppImage uses

* github: run scripts with bash explicitly

* github: first try to upload to GitHub Releases, enable amd64 win32 builds

* Use our uploadtool fork

* ci: include android, motomagx build for gha, refactor cirrus and travis ci scripts

* gha: try to fix build

* travis: try to fix build

* gha: try to fix upload, fix win32 build

* gha: use curl instead of wget, as it's preinstalled for windows. Fix Android build

* gha: add llvm repository, install clang-12 for android

* gha: motomagx: fail fast

* gha: android: explicitly set clang-12 as compiler and llvm-strip-12 as strip

* waifulib: xcompile: respect environment variables when using host compiler for Android

* waifulib: xcompile: use correct environ dict

* gha: try to fix -fuse-ld=lld with clang-12

* waifulib: xcompile: fix typo

* scripts: xcompile: fix motomagx build

* mainui: upgrade

* gha: fix android build, last time

* engine: wscript: disable crashhandler for magx
2021-07-03 20:21:09 +03:00
Alibek Omarov
15ec6539e3 engine: filesystem: fix custom loader enabled by mistype 2021-07-02 19:26:01 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
Update keys.c (#514)
2021-06-28 20:10:41 +03:00
Alibek Omarov
2147542e33 engine: all user libraries packed inside archives are now deprecated 2021-06-27 00:20:23 +03:00
Alibek Omarov
a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
Alibek Omarov
21174dc9cf engine: library: fix missing return 2021-06-27 00:02:41 +03:00
Alibek Omarov
894726d699 engine: disable custom DLL loader for everything except 32-bit x86 2021-06-27 00:02:16 +03:00
Alibek Omarov
f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 2021-06-26 00:19:49 +03:00
a1batross
4abe1a77f4 engine: filesystem: fix missing newline in debug message 2021-06-22 11:31:53 +03:00
Alibek Omarov #SupportRMS
79f3a6f60e
engine: sound: code style fix 2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0 engine: sound: warn about late precached sounds in developer mode 2021-06-22 00:48:02 +03:00
Alibek Omarov
6e0d372504 engine: fix FunctionFromName on MSVC, fix memory leak 2021-06-21 10:20:29 +03:00
Alibek Omarov
91ee9bd32a engine: merge tests for imagelib 2021-06-20 20:26:22 +03:00
Alibek Omarov
6ea25b8194 engine: add simple unit-testing (v3?) 2021-06-20 19:59:16 +03:00
Alibek Omarov
5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 2021-06-20 19:59:16 +03:00
Alibek Omarov
17d3eaa590 engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader 2021-06-20 19:59:16 +03:00
SNMetamorph
6ceb101ba1 engine: client: correctly named values in net_speeds stats 2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434) 2021-06-18 08:58:46 +03:00
Alibek Omarov
37c5dfa49f engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
tyabus
0260a6c234 engine: server: backport maps command implementation from old engine 2021-06-18 00:05:34 +03:00
lilmayofuksu
2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard (#497)
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
2021-06-16 13:09:31 +03:00
Barış
18d8ef287d
engine: fix client can use kill command while not connected (#492) 2021-06-12 18:19:23 +03:00
Alibek Omarov
9b1fccd1fa engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 2021-06-08 01:08:06 +03:00
Alibek Omarov
32e96bdad1 engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
Alibek Omarov
c50f73b892 engine: fix brush model sound spatialization 2021-06-07 22:54:41 +03:00
exstrim401
db3e71bfcc engine: Removed unused Haiku variables 2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0 engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181 engine: Haiku BeGameLauncher support 2021-06-07 19:39:52 +03:00
Alibek Omarov
6063149b93 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:31:54 +03:00
Alibek Omarov
a28d15e519 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:30:40 +03:00
Alibek Omarov
94959110f6 engine: fix typo, #488 2021-06-07 15:53:20 +03:00
Alibek Omarov
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
Alibek Omarov
43f1137565 engine: use substring search for mpfilter 2021-06-07 02:23:44 +03:00
Alibek Omarov
ad4062969b engine: client: fix warnings in cl_pmove 2021-06-07 02:22:08 +03:00
Alibek Omarov
60c10333aa engine: client: fix sound not spatialized correctly, remove unused field from rawchan 2021-06-07 02:21:46 +03:00
Alibek Omarov
0f84ce40f0 engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc) 2021-06-06 16:22:04 +03:00
Alibek Omarov
3894edcb98 engine: client: enhance cl_showevents for reverse-engineering needs 2021-06-06 16:22:04 +03:00
Alibek Omarov
5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 2021-06-06 16:22:04 +03:00
Velaron
d011dccaab engine: client: remove redundant index check 2021-06-06 15:51:41 +03:00
exstrim401
b7922368bd
engine: Haiku OS support (#478) 2021-06-05 10:54:37 +03:00
Alibek Omarov
49a20a9ac5 engine: server: fix memleak after previous commit 2021-06-02 22:06:17 +03:00
Alibek Omarov
8966172ce0 engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example) 2021-06-01 23:45:55 +03:00
Alibek Omarov
ddd48c420b engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
Alibek Omarov
f31e9ae19e engine: server: fix bounds check in SV_GetFragmentSize 2021-06-01 18:35:38 +03:00
Alibek Omarov
4543008012 engine: server: declare sv_client_t::flags as unsigned 2021-06-01 17:58:33 +03:00
Alibek Omarov
d54a648792 engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00
Alibek Omarov
13a3f22001 engine: client: netgraph: add in_graph kbutton support, staticify netgraph 2021-06-01 17:57:03 +03:00
SNMetamorph
75e80bc2ff engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate 2021-05-30 09:40:03 +03:00
SNMetamorph
386ae2067b engine: client: another interpolation fix 2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6 engine: client: added cvar cl_nointerp for disabling interpolation 2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c engine: client: CL_LerpPoint hotfix 2021-05-30 09:40:03 +03:00
Velaron
4f31d7504a ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
Alibek Omarov
585955eb19 engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive 2021-05-02 01:20:18 +03:00
Bohdan Shulyar
ddc4d76668
engine: common: add quote symbol escaping support (#411) 2021-04-04 22:03:02 +03:00
Alibek Omarov
f5e400de69 server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
Alibek Omarov
9c8059ea96 engine: imagelib: add BGRA saving for PNG
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
Alibek Omarov
c62db950f1 server: implement rcon redirection, add redirect command from old engine 2021-03-27 23:46:57 +03:00
Alibek Omarov
9c9953bb60 server: fix some cvars being registered incorrectly or not registered at all 2021-03-27 23:23:37 +03:00
Alibek Omarov
acaf15c5d2 engine: increase MAX_LEGACY_SERVERS limit 2021-03-27 23:22:51 +03:00
Alibek Omarov
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2 2021-03-24 19:11:17 +03:00
Alibek Omarov
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2021-03-23 23:49:08 +03:00
Alibek Omarov
e5a40fd745 server: fix password presence wasn't advertised to clients on info message #359 2021-03-15 03:40:46 +03:00
Alibek Omarov
f2ab4c0d0e engine: cfgscript: don't let scr vars overwrite existing variables
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
Alibek Omarov
0ba1a8e7bc engine: cfgscript: reduce copypasted code 2021-03-15 03:38:10 +03:00
Alibek Omarov
ed0ca2b2d2 engine: fix predicting oldbuttons 2021-03-12 00:10:51 +03:00
Alibek Omarov
26404315cb engine: filesystem: avoid unnecessary padding in private structs 2021-03-11 21:46:00 +03:00
Alibek Omarov
be1958473b engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled 2021-03-11 21:42:35 +03:00
Alibek Omarov
331a2046c8 engine: net: fix delta incorrect casts when field is signed 2021-03-10 21:51:21 +03:00
Alibek Omarov
523798857b engine: platform: fix opensles audio 2021-03-10 13:45:02 +03:00
Alibek Omarov
2edc8b16ae engine: platform: fix sdl audio 2021-03-10 13:44:25 +03:00
Alibek Omarov
a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov
c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 2021-03-10 00:03:12 +03:00
Alibek Omarov
3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
Alibek Omarov
9120d40ce5 engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro 2021-03-09 23:58:21 +03:00
Alibek Omarov
4db2aaffc4 client: port fix of spk/speak commands from old engine 2021-03-09 23:34:12 +03:00
Alibek Omarov
155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
Alibek Omarov
efaf7ac622 engine: fix UB on MSG_BigShort 2021-03-07 03:39:16 +03:00
Alibek Omarov
0a818f3f3f client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
Alibek Omarov
fe2c4af8c2 engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc 2021-03-07 02:49:40 +03:00
Alibek Omarov
3e7dd30fd7 engine: soundlib: use stdint definitions for WAV headers 2021-03-07 02:48:56 +03:00
Alibek Omarov
42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
Alibek Omarov
aea9e8efa2 server: sv_validate_changelevel is deprecated now and disabled by default
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Alibek Omarov
585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
Alibek Omarov
a813be7d54 client: add cl_showpos 2021-03-07 00:03:19 +03:00
Alibek Omarov
e77957bc81 client: decrease visibility of some cvars 2021-03-06 23:40:04 +03:00
Alibek Omarov
ca84a1a10e engine: fix building with SDL older than 2.0.4 2021-03-01 21:48:31 +03:00
Alibek Omarov
58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov
fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Andrey Akhmichin
75210b1ff6 engine: common: filesystem.c: add binary search for files from zip-archives. 2021-03-01 19:53:07 +03:00
Alibek Omarov
b278751834 waf: upgrade to waifu 1.1.0 2021-02-28 15:39:22 +03:00
a1batross
3b192ca490 engine: sdl: don't free NULL vidmodes 2021-02-27 00:08:42 +03:00
SNMetamorph
56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 2021-02-26 16:05:34 +03:00
Alibek Omarov
cf5ebd128c client: fix XASH_64BIT check 2021-02-26 16:04:45 +03:00
Ivan Avdeev
012d1fa8bd fix USE_MMAP usage
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7 netgraph: fixed data usage graphs rendering 2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
Alibek Omarov
8090db2e75 netgraph: change netgraph buffer size for low memory mode 2021-02-01 10:06:55 +03:00
Alibek Omarov
d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 2021-01-29 03:24:41 +03:00
lewa_j
63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
c95e847890 Fix joystick trigger thresholds
They were negative by default but they should've been positive:

> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis

This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7 GameController: Add separate D-Pad bindings
1. Adds separate D-Pad bindings so that they don't conflict with arrow
   keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34 Fix R_CollectRendererNames
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
Gleb Mazovetskiy
9452a389a5 SDL GameController: Hotplug and multiple gamepads
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Alibek Omarov
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
Alibek Omarov
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
Andrey Akhmichin
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
Andrey Akhmichin
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
mittorn
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
Andrey Akhmichin
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00
Andrey Akhmichin
cdcd139171 engine: studio.h: rename unused fields as "unused".
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
Andrey Akhmichin
88e1780c68 engine: studio.h: use vec_t instead of float. 2020-11-27 22:06:05 +03:00
Andrey Akhmichin
68e10d7b53 engine: studio.h: use C99 types. 2020-11-27 22:06:05 +03:00
Andrey Akhmichin
378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 2020-11-27 22:06:05 +03:00
Andrey Akhmichin
c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 2020-11-18 18:54:25 +05:00
Alibek Omarov
2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:17:08 +03:00
Alibek Omarov
80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron
03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 2020-09-03 22:04:13 +03:00
Velaron
f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
Velaron
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
Velaron
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
Velaron
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
Alibek Omarov
d4003f9527 crashhandler: fix build 2020-08-23 20:33:17 +03:00
Alibek Omarov
d30605c09f engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
Alibek Omarov
9ff6d44178 crashhandler: remove unknown arch error 2020-08-23 19:02:15 +03:00
Andrey Akhmichin
065811cc46 engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof. 2020-07-27 18:59:50 +03:00
Andrey Akhmichin
e69956c9ea engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images. 2020-07-22 14:37:40 +03:00
mittorn
e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
mittorn
f0c9aa1585 vid_android: workaround small output buffer 2020-07-10 09:51:00 +07:00
mittorn
4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00
mittorn
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
mittorn
98ffbaf87a android: fix fallbacks 2020-07-07 00:22:01 +07:00
Alibek Omarov
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
Alibek Omarov
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
Alibek Omarov
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
Alibek Omarov
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
Alibek Omarov
ce1fc386a2 engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
Alibek Omarov
77bebe3000 engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. 2020-05-02 19:08:43 +03:00
Alibek Omarov
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
Alibek Omarov
80a806aaad engine: wscript: remove non-actual comment line about include dirs order 2020-04-25 21:28:20 +03:00
Alibek Omarov
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
Alibek Omarov
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
Alibek Omarov
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
Alibek Omarov
c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
Aimless Wanderer
51a45d745e engine: userconfig.d support from old engine 2020-04-14 20:08:08 +03:00
Alibek Omarov
e06518c594 engine: studio: fix signed left shift to unsigned left shift 2020-03-30 00:48:17 +03:00
Alibek Omarov
dc2ab714f6 mpg123: backport some UB fixes from upstream 2020-03-30 00:46:39 +03:00
Alibek Omarov
4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 2020-03-30 00:42:10 +03:00
Alibek Omarov
88ab42cc15 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2020-03-29 17:46:12 +03:00
Alibek Omarov
89ca0dec5e platform: android: slightly more verbosity 2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
Andrey Akhmichin
87340ceca8 engine: server: fix godmode behavior. 2020-03-12 05:48:51 +06:00
Andrey Akhmichin
7a58813254 utils: add studio model decompiler. 2020-03-04 09:23:12 +03:00
Alibek Omarov
3d9c482eae host: add -help, fix #136 2020-03-04 08:55:22 +03:00
Alibek Omarov
5d97a293fe menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
Alibek Omarov
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
Andrey Akhmichin
248c8a745c engine: common: imagelib: split imagelib.h. 2020-03-03 05:03:15 +05:00
Alibek Omarov
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
Andrey Akhmichin
e96ea719d5 engine: common: imagelib: use rgba_t as RGBA palette type. 2020-03-02 15:07:54 +05:00
mittorn
84a3f6883d sdl: add EGL hint 2020-02-25 12:59:04 +07:00
mittorn
8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
mittorn
3ce16227ba
Merge pull request #123 from nekonomicon/tga
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
nillerusr
4021d7bf5c imagelib: fix unaligned access 2020-02-17 23:25:39 +03:00
mittorn
68472f90eb filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference 2020-02-14 21:48:26 +07:00
Andrey Akhmichin
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
Andrey Akhmichin
01e2ea24da engine: common: imagelib: img_png.c: add a missing return statement. 2020-02-11 17:06:41 +03:00
Andrey Akhmichin
f5783ae1df engine: common: imagelib: img_tga.c: check pixel type before buffer allocation. 2020-02-11 15:39:05 +05:00
mittorn
27da2e10ff filesystem: fix const cast 2020-02-09 00:29:56 +07:00
mittorn
7d0e45b507 network: restore WSAsize_t define for win32 2020-02-08 23:59:43 +07:00
mittorn
02c68c3a70 platform/sdl: add missing Platform_Shutdown 2020-02-08 23:48:52 +07:00
mittorn
a0d09c9954 lib_static: fix warnings 2020-02-08 23:39:35 +07:00
mittorn
c7e3eae9dd filesystem: fix wrong types 2020-02-08 23:38:45 +07:00
mittorn
70cc52e203 posix/sdl: fix build 2020-02-08 23:38:19 +07:00
mittorn
51849c6140 platform: DOS4GW port 2020-02-08 23:15:40 +07:00
mittorn
d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
mittorn
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
mittorn
adc718f4d5 public: add XASH_POSIX platform define 2020-02-08 23:15:40 +07:00
mittorn
22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 2020-02-08 23:15:40 +07:00
mittorn
70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
mittorn
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
mittorn
070272489d library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
mittorn
538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
mittorn
303a88730c server: fix crash when sorting entities on watcom libc 2020-02-08 23:15:40 +07:00
mittorn
26a1ba543f client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
mittorn
2e2a716710 ref_api: fix remap code 2020-01-30 07:15:23 +07:00
mittorn
dce35f453d wscript: fix build without DLLEMU 2020-01-19 08:28:37 +07:00
mittorn
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
mittorn
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
mittorn
22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
AimlessWanderer
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
AimlessWanderer
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
AimlessWanderer
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
Alibek Omarov
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
Alibek Omarov
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
Alibek Omarov
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
Alibek Omarov
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
Alibek Omarov
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
Alibek Omarov
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
Alibek Omarov
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
Alibek Omarov
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
Alibek Omarov
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
Alibek Omarov
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
Alibek Omarov
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
Alibek Omarov
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
Andrey Akhmichin
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
Alibek Omarov
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
Alibek Omarov
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
Alibek Omarov
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
Alibek Omarov
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
Alibek Omarov
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
Alibek Omarov
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
Alibek Omarov
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
Alibek Omarov
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
Alibek Omarov
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
Alibek Omarov
c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
Alibek Omarov
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
Alibek Omarov
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
Alibek Omarov
744f75d4a3
engine: linux: simplify Platform_DoubleTime 2019-11-20 16:45:55 +03:00
mittorn
37435365e2 platform/posix: fix _GNU_SOURCE define in lib_posix 2019-11-18 23:48:49 +07:00
mittorn
94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
mittorn
177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
Alibek Omarov
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
Alibek Omarov
0636dc45bd engine: sdl: fix resizing event handling 2019-11-12 02:04:18 +03:00
Alibek Omarov
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
Alibek Omarov
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
Alibek Omarov
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
Alibek Omarov
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
Andrey Akhmichin
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00
Alibek Omarov
4b930c7854 Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2.
2019-11-07 05:06:24 +03:00
Alibek Omarov
62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
Alibek Omarov
13ed8d4529 wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options 2019-11-06 23:14:20 +03:00
Alibek Omarov
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
Alibek Omarov
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
Alibek Omarov
b79c95d295 engine: wscript: fix typo, use pthreads.py tool 2019-11-05 01:40:06 +03:00
Alibek Omarov
453c0d890d engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env 2019-11-05 01:35:20 +03:00
Alibek Omarov
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
Alibek Omarov
d2740f78c1 wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00
mittorn
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
mittorn
1365020302 ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
mittorn
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
Alibek Omarov
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
Alibek Omarov
2062e55c6a lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
Alibek Omarov
9aff6ca633 engine: wscript: support building for MotoMAGX 2019-11-02 08:56:07 +03:00
Alibek Omarov
2958b14cc2 engine: platform: magx: add pre-init platform-specific hook 2019-11-02 08:56:07 +03:00
Alibek Omarov
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
Alibek Omarov
7a7bca2991 engine: wscript: always add librt on linux if it was checked before 2019-11-02 08:56:07 +03:00
Alibek Omarov
5e8373fa46 engine: slightly update RefAPI 2019-11-02 08:56:07 +03:00
Alibek Omarov
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
Alibek Omarov
4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 2019-11-02 08:56:07 +03:00
Alibek Omarov
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
Alibek Omarov
8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 2019-11-02 08:56:07 +03:00
Alibek Omarov
ae35f15f15 engine: wscript: add option to build against sdl1.2 2019-11-02 08:56:07 +03:00
Alibek Omarov
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
mittorn
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
mittorn
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
mittorn
271d15f989 client: prevent precache overflow 2019-11-01 13:41:30 +07:00
Aimless-Wanderer
00e5d42459 platform: android: fix macros 2019-10-31 18:42:34 +03:00
mittorn
291fdfac68 platform/evdev: add some keys, add keyevent debug 2019-10-31 13:22:58 +07:00
mittorn
5e31e3fad0 keys: rotation support 2019-10-31 13:22:58 +07:00
mittorn
7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
Alibek Omarov
e3c3b05396 engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 2019-10-30 16:55:00 +03:00
Alibek Omarov
6e637456ef platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 2019-10-30 16:46:18 +03:00
mittorn
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
mittorn
06cadacb59 lowmemory: cut resources array for legacy mode, only related to downloads 2019-10-29 11:32:32 +07:00
mittorn
b3a5283517 lowmemory: rename waf options 2019-10-28 12:31:29 +07:00
mittorn
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00
mittorn
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
mittorn
5145b1956c zone; revert removing clean check 2019-10-28 12:25:20 +07:00
mittorn
bb48e5209e console: fix wrong line width on start, remove some hard-coded sizes 2019-10-28 12:14:19 +07:00
mittorn
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
Alibek Omarov
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
mittorn
ba1347a8ce wscript: add options for low memory, async ns resolve and swap allocator 2019-10-26 12:12:59 +07:00
mittorn
feb01b270e zone, platform: add swap allocator 2019-10-26 12:10:50 +07:00
mittorn
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
mittorn
2897e5f17e input: fix evdev macro 2019-10-26 06:53:24 +07:00
mittorn
6723758edc platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count 2019-10-26 05:49:23 +07:00
mittorn
23956a0b82 platform: alsa support 2019-10-25 09:04:52 +07:00
Alibek Omarov
8905e7cbb7 wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string 2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
mittorn
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
Alibek Omarov
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
Alibek Omarov
531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
Alibek Omarov
edf3fcd398 engine: common: explicitly cast literals to floats, include tgmath when needed 2019-10-18 16:46:54 +03:00
Alibek Omarov
c67f065d90 engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
Alibek Omarov
880dd2546f engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
Alibek Omarov
c2063c869d engine: client: fix demoplayback type from qboolean to int(can exceed false and true) 2019-10-18 08:04:00 +03:00
Alibek Omarov
8be58bcd21 engine: android: fix EGL context create error condition 2019-10-11 17:36:56 +03:00
Alibek Omarov
06e38b45c8 engine: android: don't throw host error when initializing software renderer on Android 2019-10-11 11:53:52 +03:00
Alibek Omarov
d3dd671759 engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder 2019-10-11 11:50:21 +03:00
Alibek Omarov
e0b8c338a8 engine: ref: more verbose refdll loading 2019-10-11 11:46:59 +03:00
Alibek Omarov
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
Alibek Omarov
eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 2019-10-11 07:57:59 +03:00