Xash3D FWGS engine.
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Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
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client client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
common engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro 4 years ago
platform client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 4 years ago
server server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 4 years ago
alias.h Trim all trailing whitespace 4 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix various warnings 4 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 4 years ago
keydefs.h GameController: Add separate D-Pad bindings 4 years ago
menu_int.h Trim all trailing whitespace 4 years ago
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 7 years ago
physint.h engine: fix long<->int conversion UBs 6 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
sequence.h Trim all trailing whitespace 4 years ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h Trim all trailing whitespace 4 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h Integrate FWGS vgui_support 7 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript waf: upgrade to waifu 1.1.0 4 years ago