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engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion
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@ -190,7 +190,7 @@ void CL_WriteMessageHistory( void )
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void Host_ClientBegin( void )
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{
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Cbuf_Execute();
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}
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void Host_ClientFrame( void )
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@ -200,7 +200,6 @@ void Host_ClientFrame( void )
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void Host_InputFrame( void )
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{
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Cbuf_Execute( );
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}
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void VID_InitDefaultResolution( void )
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