mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-17 18:40:02 +00:00
engine: studio.h: rename unused fields as "unused".
engine: studio.h: add assimp-like comments.
This commit is contained in:
parent
88e1780c68
commit
cdcd139171
@ -20,9 +20,17 @@
|
||||
|
||||
typedef struct mstudioevent_s
|
||||
{
|
||||
// the frame at which this animation event occurs
|
||||
int32_t frame;
|
||||
|
||||
// the script event type
|
||||
int32_t event;
|
||||
int32_t type;
|
||||
|
||||
// was "type"
|
||||
int32_t unused;
|
||||
|
||||
// options
|
||||
// could be path to sound WAVE files
|
||||
char options[MAXEVENTSTRING];
|
||||
} mstudioevent_t;
|
||||
|
||||
|
598
engine/studio.h
598
engine/studio.h
@ -142,114 +142,213 @@ Studio models are position independent, so the cache manager can move them.
|
||||
|
||||
typedef struct studiohdr_s
|
||||
{
|
||||
// the model signature
|
||||
int32_t ident;
|
||||
|
||||
// studio model format version
|
||||
int32_t version;
|
||||
|
||||
// the model name
|
||||
char name[64];
|
||||
|
||||
// the total file size in bytes
|
||||
int32_t length;
|
||||
|
||||
vec3_t eyeposition; // ideal eye position
|
||||
vec3_t min; // ideal movement hull size
|
||||
vec3_t max;
|
||||
// ideal eye position
|
||||
vec3_t eyeposition;
|
||||
|
||||
vec3_t bbmin; // clipping bounding box
|
||||
vec3_t bbmax;
|
||||
// ideal movement hull size
|
||||
vec3_t min;
|
||||
vec3_t max;
|
||||
|
||||
// clipping bounding box
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
|
||||
// undocumented quake features flags
|
||||
int32_t flags;
|
||||
|
||||
int32_t numbones; // bones
|
||||
// the number of bones
|
||||
int32_t numbones;
|
||||
|
||||
// offset to the first bone chunk
|
||||
int32_t boneindex;
|
||||
|
||||
int32_t numbonecontrollers; // bone controllers
|
||||
// the number of bone controllers
|
||||
int32_t numbonecontrollers;
|
||||
|
||||
// offset to the first bone controller chunk
|
||||
int32_t bonecontrollerindex;
|
||||
|
||||
int32_t numhitboxes; // complex bounding boxes
|
||||
// the number of hitboxes
|
||||
int32_t numhitboxes;
|
||||
|
||||
// offset to the first hitbox chunk
|
||||
int32_t hitboxindex;
|
||||
|
||||
int32_t numseq; // animation sequences
|
||||
// the number of sequences
|
||||
int32_t numseq;
|
||||
|
||||
// offset to the first sequence description chunk
|
||||
int32_t seqindex;
|
||||
|
||||
int32_t numseqgroups; // demand loaded sequences
|
||||
// the number of sequence groups
|
||||
int32_t numseqgroups;
|
||||
|
||||
// offset to the first sequence group chunk
|
||||
int32_t seqgroupindex;
|
||||
|
||||
int32_t numtextures; // raw textures
|
||||
// the number of textures
|
||||
int32_t numtextures;
|
||||
|
||||
// offset to the first texture chunk
|
||||
int32_t textureindex;
|
||||
|
||||
// offset to the first texture's image data
|
||||
int32_t texturedataindex;
|
||||
|
||||
int32_t numskinref; // replaceable textures
|
||||
// the number of replaceable textures
|
||||
int32_t numskinref;
|
||||
|
||||
// the number of skin families
|
||||
int32_t numskinfamilies;
|
||||
|
||||
// offset to the first replaceable texture
|
||||
int32_t skinindex;
|
||||
|
||||
// the number of bodyparts
|
||||
int32_t numbodyparts;
|
||||
|
||||
// offset to the first bodypart
|
||||
int32_t bodypartindex;
|
||||
|
||||
int32_t numattachments; // queryable attachable points
|
||||
// the number of attachments
|
||||
int32_t numattachments;
|
||||
|
||||
// offset to the first attachment chunk
|
||||
int32_t attachmentindex;
|
||||
|
||||
// offset to the second studio model header
|
||||
int32_t studiohdr2index;
|
||||
int32_t soundindex; // UNUSED
|
||||
|
||||
int32_t soundgroups; // UNUSED
|
||||
int32_t soundgroupindex; // UNUSED
|
||||
// was "soundindex"
|
||||
int32_t unused;
|
||||
|
||||
int32_t numtransitions; // animation node to animation node transition graph
|
||||
// was "soundgroups"
|
||||
int32_t unused2;
|
||||
|
||||
// was "soundgroupindex"
|
||||
int32_t unused3;
|
||||
|
||||
// the number of nodes in the sequence transition graph
|
||||
int32_t numtransitions;
|
||||
|
||||
// offset to the first sequence transition
|
||||
int32_t transitionindex;
|
||||
} studiohdr_t;
|
||||
|
||||
// extra header to hold more offsets
|
||||
typedef struct
|
||||
{
|
||||
// number of pose parameters
|
||||
int32_t numposeparameters;
|
||||
|
||||
// offset to the first pose parameter
|
||||
int32_t poseparamindex;
|
||||
|
||||
// number of IK-autoplaying locks
|
||||
int32_t numikautoplaylocks;
|
||||
|
||||
// offset to the first IK-autoplaying lock
|
||||
int32_t ikautoplaylockindex;
|
||||
|
||||
// number of IK-chains
|
||||
int32_t numikchains;
|
||||
|
||||
// offset to the first IK-chain
|
||||
int32_t ikchainindex;
|
||||
|
||||
// offset to the first key-value
|
||||
int32_t keyvalueindex;
|
||||
|
||||
// size of key-values
|
||||
int32_t keyvaluesize;
|
||||
|
||||
// number of hitbox sets
|
||||
int32_t numhitboxsets;
|
||||
|
||||
// offset to the first hitbox set
|
||||
int32_t hitboxsetindex;
|
||||
|
||||
int32_t unused[6]; // for future expansions
|
||||
// for future expansions
|
||||
int32_t unused[6];
|
||||
} studiohdr2_t;
|
||||
|
||||
// header for demand loaded sequence group data
|
||||
typedef struct
|
||||
{
|
||||
// the model signature
|
||||
int32_t id;
|
||||
|
||||
// studio model format version
|
||||
int32_t version;
|
||||
|
||||
// the sequence group file name
|
||||
char name[64];
|
||||
|
||||
// the total file size in bytes
|
||||
int32_t length;
|
||||
} studioseqhdr_t;
|
||||
|
||||
// bone flags
|
||||
#define BONE_ALWAYS_PROCEDURAL 0x0001 // bone is always procedurally animated
|
||||
#define BONE_ALWAYS_PROCEDURAL 0x0001 // bone is always procedurally animated
|
||||
#define BONE_SCREEN_ALIGN_SPHERE 0x0002 // bone aligns to the screen, not constrained in motion.
|
||||
#define BONE_SCREEN_ALIGN_CYLINDER 0x0004 // bone aligns to the screen, constrained by it's own axis.
|
||||
#define BONE_JIGGLE_PROCEDURAL 0x0008
|
||||
#define BONE_JIGGLE_PROCEDURAL 0x0008
|
||||
#define BONE_FIXED_ALIGNMENT 0x0010 // bone can't spin 360 degrees, all interpolation is normalized around a fixed orientation
|
||||
|
||||
#define BONE_USED_MASK (BONE_USED_BY_HITBOX|BONE_USED_BY_ATTACHMENT|BONE_USED_BY_VERTEX|BONE_USED_BY_BONE_MERGE)
|
||||
#define BONE_USED_BY_ANYTHING BONE_USED_MASK
|
||||
#define BONE_USED_BY_HITBOX 0x00000100// bone (or child) is used by a hit box
|
||||
#define BONE_USED_BY_ATTACHMENT 0x00000200// bone (or child) is used by an attachment point
|
||||
#define BONE_USED_BY_VERTEX 0x00000400// bone (or child) is used by the toplevel model via skinned vertex
|
||||
#define BONE_USED_BY_BONE_MERGE 0x00000800
|
||||
#define BONE_USED_BY_HITBOX 0x00000100 // bone (or child) is used by a hit box
|
||||
#define BONE_USED_BY_ATTACHMENT 0x00000200 // bone (or child) is used by an attachment point
|
||||
#define BONE_USED_BY_VERTEX 0x00000400 // bone (or child) is used by the toplevel model via skinned vertex
|
||||
#define BONE_USED_BY_BONE_MERGE 0x00000800
|
||||
|
||||
// bones
|
||||
typedef struct mstudiobone_s
|
||||
{
|
||||
char name[MAXSTUDIONAME]; // bone name for symbolic links
|
||||
int32_t parent; // parent bone
|
||||
int32_t flags; // bone flags
|
||||
int32_t bonecontroller[6]; // bone controller index, -1 == none
|
||||
vec_t value[6]; // default DoF values
|
||||
vec_t scale[6]; // scale for delta DoF values
|
||||
// the bone name
|
||||
char name[MAXSTUDIONAME];
|
||||
|
||||
// the parent bone index. (-1) If it has no parent
|
||||
int32_t parent;
|
||||
|
||||
// was "flags"
|
||||
int32_t unused;
|
||||
|
||||
// 1vailable bone controller per motion type.
|
||||
// (-1) if no controller is available.
|
||||
int32_t bonecontroller[6];
|
||||
|
||||
/* default position and rotation values where
|
||||
* scale[0] = position.X
|
||||
* scale[1] = position.Y
|
||||
* scale[2] = position.Z
|
||||
* scale[3] = rotation.X
|
||||
* scale[4] = rotation.Y
|
||||
* scale[5] = rotation.Z
|
||||
*/
|
||||
vec_t value[6];
|
||||
|
||||
/* compressed scale values where
|
||||
* scale[0] = position.X scale
|
||||
* scale[1] = position.Y scale
|
||||
* scale[2] = position.Z scale
|
||||
* scale[3] = rotation.X scale
|
||||
* scale[4] = rotation.Y scale
|
||||
* scale[5] = rotation.Z scale
|
||||
*/
|
||||
vec_t scale[6];
|
||||
} mstudiobone_t;
|
||||
|
||||
#define STUDIO_PROC_AXISINTERP 1
|
||||
@ -260,23 +359,38 @@ typedef struct mstudiobone_s
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t control; // local transformation of this bone used to calc 3 point blend
|
||||
int32_t axis; // axis to check
|
||||
vec3_t pos[6]; // X+, X-, Y+, Y-, Z+, Z-
|
||||
vec4_t quat[6]; // X+, X-, Y+, Y-, Z+, Z-
|
||||
// local transformation of this bone used to calc 3 point blend
|
||||
int32_t control;
|
||||
|
||||
// axis to check
|
||||
int32_t axis;
|
||||
|
||||
// X+, X-, Y+, Y-, Z+, Z-
|
||||
vec3_t pos[6];
|
||||
|
||||
// X+, X-, Y+, Y-, Z+, Z-
|
||||
vec4_t quat[6];
|
||||
} mstudioaxisinterpbone_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec_t inv_tolerance; // 1.0f / radian angle of trigger influence
|
||||
vec4_t trigger; // angle to match
|
||||
vec3_t pos; // new position
|
||||
vec4_t quat; // new angle
|
||||
// 1.0f / radian angle of trigger influence
|
||||
vec_t inv_tolerance;
|
||||
|
||||
// angle to match
|
||||
vec4_t trigger;
|
||||
|
||||
// new position
|
||||
vec3_t pos;
|
||||
|
||||
// new angle
|
||||
vec4_t quat;
|
||||
} mstudioquatinterpinfo_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t control; // local transformation to check
|
||||
// local transformation to check
|
||||
int32_t control;
|
||||
int32_t numtriggers;
|
||||
int32_t triggerindex;
|
||||
} mstudioquatinterpbone_t;
|
||||
@ -284,12 +398,21 @@ typedef struct
|
||||
// extra info for bones
|
||||
typedef struct
|
||||
{
|
||||
vec_t poseToBone[3][4]; // boneweighting reqiures
|
||||
// boneweighting reqiures
|
||||
vec_t poseToBone[3][4];
|
||||
|
||||
vec4_t qAlignment;
|
||||
|
||||
int32_t proctype;
|
||||
int32_t procindex; // procedural rule
|
||||
vec4_t quat; // aligned bone rotation
|
||||
int32_t reserved[10]; // for future expansions
|
||||
|
||||
// procedural rule
|
||||
int32_t procindex;
|
||||
|
||||
// aligned bone rotation
|
||||
vec4_t quat;
|
||||
|
||||
// for future expansions
|
||||
int32_t reserved[10];
|
||||
} mstudioboneinfo_t;
|
||||
|
||||
// JIGGLEBONES
|
||||
@ -358,7 +481,10 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
int32_t parent;
|
||||
int32_t aim; // might be bone or attach
|
||||
|
||||
// might be bone or attach
|
||||
int32_t aim;
|
||||
|
||||
vec3_t aimvector;
|
||||
vec3_t upvector;
|
||||
vec3_t basepos;
|
||||
@ -367,20 +493,34 @@ typedef struct
|
||||
// bone controllers
|
||||
typedef struct
|
||||
{
|
||||
int32_t bone; // -1 == 0
|
||||
int32_t type; // X, Y, Z, XR, YR, ZR, M
|
||||
// bone affected by this controller
|
||||
int32_t bone;
|
||||
|
||||
// the motion type
|
||||
int32_t type;
|
||||
|
||||
// the minimum and maximum values
|
||||
vec_t start;
|
||||
vec_t end;
|
||||
int32_t rest; // byte index value at rest
|
||||
int32_t index; // 0-3 user set controller, 4 mouth
|
||||
|
||||
// was "rest"
|
||||
int32_t unused;
|
||||
|
||||
// the bone controller channel
|
||||
int32_t index;
|
||||
} mstudiobonecontroller_t;
|
||||
|
||||
// intersection boxes
|
||||
typedef struct
|
||||
{
|
||||
// the bone this hitbox follows
|
||||
int32_t bone;
|
||||
int32_t group; // intersection group
|
||||
vec3_t bbmin; // bounding box
|
||||
|
||||
// the hit group
|
||||
int32_t group;
|
||||
|
||||
// the hitbox minimum and maximum extents
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
} mstudiobbox_t;
|
||||
|
||||
@ -394,10 +534,17 @@ typedef struct
|
||||
// demand loaded sequence groups
|
||||
typedef struct
|
||||
{
|
||||
char label[MAXSTUDIONAME]; // textual name
|
||||
char name[64]; // file name
|
||||
int32_t cache; // cache index pointer
|
||||
int32_t data; // hack for group 0
|
||||
// a textual name for this sequence group
|
||||
char label[MAXSTUDIONAME];
|
||||
|
||||
// the file name
|
||||
char name[64];
|
||||
|
||||
// was "cache"
|
||||
int32_t unused;
|
||||
|
||||
// was "data"
|
||||
int32_t unused2;
|
||||
} mstudioseqgroup_t;
|
||||
|
||||
// events
|
||||
@ -408,11 +555,19 @@ typedef struct
|
||||
// attachment
|
||||
typedef struct
|
||||
{
|
||||
char name[MAXSTUDIONAME];
|
||||
// was "name"
|
||||
char unused[MAXSTUDIONAME];
|
||||
|
||||
int32_t flags;
|
||||
|
||||
// the bone this attachment follows
|
||||
int32_t bone;
|
||||
vec3_t org; // attachment position
|
||||
vec3_t vectors[3]; // attachment vectors
|
||||
|
||||
// the attachment origin
|
||||
vec3_t org;
|
||||
|
||||
// the attachment vectors
|
||||
vec3_t vectors[3];
|
||||
} mstudioattachment_t;
|
||||
|
||||
#define IK_SELF 1
|
||||
@ -436,27 +591,48 @@ typedef struct
|
||||
int32_t chain;
|
||||
|
||||
int32_t bone;
|
||||
int32_t attachment; // attachment index
|
||||
|
||||
int32_t slot; // iktarget slot. Usually same as chain.
|
||||
// offset to the attachment
|
||||
int32_t attachment;
|
||||
|
||||
// iktarget slot
|
||||
// usually same as chain
|
||||
int32_t slot;
|
||||
|
||||
vec_t height;
|
||||
vec_t radius;
|
||||
vec_t floor;
|
||||
vec3_t pos;
|
||||
vec4_t quat;
|
||||
|
||||
int32_t ikerrorindex; // compressed IK error
|
||||
// offset to the compressed IK error
|
||||
int32_t ikerrorindex;
|
||||
|
||||
int32_t iStart;
|
||||
vec_t start; // beginning of influence
|
||||
vec_t peak; // start of full influence
|
||||
vec_t tail; // end of full influence
|
||||
vec_t end; // end of all influence
|
||||
vec_t contact; // frame footstep makes ground concact
|
||||
vec_t drop; // how far down the foot should drop when reaching for IK
|
||||
vec_t top; // top of the foot box
|
||||
|
||||
int32_t unused[4]; // for future expansions
|
||||
// beginning of influence
|
||||
vec_t start;
|
||||
|
||||
// start of full influence
|
||||
vec_t peak;
|
||||
|
||||
// end of full influence
|
||||
vec_t tail;
|
||||
|
||||
// end of all influence
|
||||
vec_t end;
|
||||
|
||||
// frame footstep makes ground concact
|
||||
vec_t contact;
|
||||
|
||||
// how far down the foot should drop when reaching for IK
|
||||
vec_t drop;
|
||||
|
||||
// top of the foot box
|
||||
vec_t top;
|
||||
|
||||
// for future expansions
|
||||
int32_t unused[4];
|
||||
} mstudioikrule_t;
|
||||
|
||||
typedef struct
|
||||
@ -466,36 +642,61 @@ typedef struct
|
||||
vec_t flLocalQWeight;
|
||||
int32_t flags;
|
||||
|
||||
int32_t unused[4]; // for future expansions
|
||||
// for future expansions
|
||||
int32_t unused[4];
|
||||
} mstudioiklock_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t endframe;
|
||||
|
||||
int32_t motionflags;
|
||||
vec_t v0; // velocity at start of block
|
||||
vec_t v1; // velocity at end of block
|
||||
vec_t angle; // YAW rotation at end of this blocks movement
|
||||
vec3_t vector; // movement vector relative to this blocks initial angle
|
||||
vec3_t position; // relative to start of animation???
|
||||
|
||||
// velocity at start of block
|
||||
vec_t v0;
|
||||
|
||||
// velocity at end of block
|
||||
vec_t v1;
|
||||
|
||||
// YAW rotation at end of this blocks movement
|
||||
vec_t angle;
|
||||
|
||||
// movement vector relative to this blocks initial angle
|
||||
vec3_t vector;
|
||||
|
||||
// relative to start of animation???
|
||||
vec3_t position;
|
||||
} mstudiomovement_t;
|
||||
|
||||
// additional info for each animation in sequence blend group or single sequence
|
||||
typedef struct
|
||||
{
|
||||
char label[MAXSTUDIONAME]; // animation label (may be matched with sequence label)
|
||||
vec_t fps; // frames per second (match with sequence fps or be different)
|
||||
int32_t flags; // looping/non-looping flags
|
||||
int32_t numframes; // frames per animation
|
||||
// animation label (may be matched with sequence label)
|
||||
char label[MAXSTUDIONAME];
|
||||
|
||||
// piecewise movement
|
||||
int32_t nummovements; // piecewise movement
|
||||
// frames per second (match with sequence fps or be different)
|
||||
vec_t fps;
|
||||
|
||||
// looping/non-looping flags
|
||||
int32_t flags;
|
||||
|
||||
// number of frames per animation
|
||||
int32_t numframes;
|
||||
|
||||
// number of piecewise movements
|
||||
int32_t nummovements;
|
||||
|
||||
// offset to the first piecewise movement
|
||||
int32_t movementindex;
|
||||
|
||||
// number of IK-rules
|
||||
int32_t numikrules;
|
||||
int32_t ikruleindex; // non-zero when IK data is stored in the mdl
|
||||
|
||||
int32_t unused[8]; // for future expansions
|
||||
// offset to the first IK-rule
|
||||
int32_t ikruleindex;
|
||||
|
||||
// for future expansions
|
||||
int32_t unused[8];
|
||||
} mstudioanimdesc_t;
|
||||
|
||||
// autoplaying sequences
|
||||
@ -504,72 +705,142 @@ typedef struct
|
||||
int16_t iSequence;
|
||||
int16_t iPose;
|
||||
int32_t flags;
|
||||
vec_t start; // beginning of influence
|
||||
vec_t peak; // start of full influence
|
||||
vec_t tail; // end of full influence
|
||||
vec_t end; // end of all influence
|
||||
|
||||
// beginning of influence
|
||||
vec_t start;
|
||||
|
||||
// start of full influence
|
||||
vec_t peak;
|
||||
|
||||
// end of full influence
|
||||
vec_t tail;
|
||||
|
||||
// end of all influence
|
||||
vec_t end;
|
||||
} mstudioautolayer_t;
|
||||
|
||||
// sequence descriptions
|
||||
typedef struct mstudioseqdesc_s
|
||||
{
|
||||
char label[MAXSTUDIONAME]; // sequence label
|
||||
// the sequence name
|
||||
char label[MAXSTUDIONAME];
|
||||
|
||||
vec_t fps; // frames per second
|
||||
int32_t flags; // looping/non-looping flags
|
||||
// frames per second
|
||||
vec_t fps;
|
||||
|
||||
// looping/non-looping flags
|
||||
int32_t flags;
|
||||
|
||||
// the sequence activity
|
||||
int32_t activity;
|
||||
|
||||
// the sequence activity weight
|
||||
int32_t actweight;
|
||||
|
||||
// the number of animation events
|
||||
int32_t numevents;
|
||||
|
||||
// offset to the first animation event chunk
|
||||
int32_t eventindex;
|
||||
|
||||
int32_t numframes; // number of frames per sequence
|
||||
// the number of frames in the sequence
|
||||
int32_t numframes;
|
||||
|
||||
int32_t weightlistindex; // weightlists
|
||||
int32_t iklockindex; // IK locks
|
||||
// offset to the first weight list
|
||||
int32_t weightlistindex;
|
||||
|
||||
// offset to the first IK lock
|
||||
int32_t iklockindex;
|
||||
|
||||
// linear motion type
|
||||
int32_t motiontype;
|
||||
int32_t motionbone; // index of pose parameter
|
||||
|
||||
// offset to the first pose parameter
|
||||
int32_t motionbone;
|
||||
|
||||
// linear motion
|
||||
vec3_t linearmovement;
|
||||
int32_t autolayerindex; // autolayer descriptions
|
||||
int32_t keyvalueindex; // local key-values
|
||||
|
||||
vec3_t bbmin; // per sequence bounding box
|
||||
vec3_t bbmax;
|
||||
// offset to the first autolayer description
|
||||
int32_t autolayerindex;
|
||||
|
||||
// offset to the first local key-value
|
||||
int32_t keyvalueindex;
|
||||
|
||||
// the sequence minimum and maximum extents
|
||||
vec3_t bbmin;
|
||||
vec3_t bbmax;
|
||||
|
||||
// The number of blend animations
|
||||
int32_t numblends;
|
||||
int32_t animindex; // mstudioanim_t pointer relative to start of sequence group data
|
||||
// [blend][bone][X, Y, Z, XR, YR, ZR]
|
||||
|
||||
int32_t blendtype[2]; // X, Y, Z, XR, YR, ZR (same as paramindex)
|
||||
vec_t blendstart[2]; // starting value (same as paramstart)
|
||||
vec_t blendend[2]; // ending value (same as paramend)
|
||||
uint8_t groupsize[2]; // 255 x 255 blends should be enough
|
||||
uint8_t numautolayers; // count of autoplaying layers
|
||||
uint8_t numiklocks; // IK-locks per sequence
|
||||
// offset to thefirst mstudioanim_t chunk.
|
||||
// this offset is relative to the studioseqhdr_t of the file
|
||||
// that contains the animation data.
|
||||
int32_t animindex;
|
||||
|
||||
int32_t seqgroup; // sequence group for demand loading
|
||||
// the motion type of each blend controller
|
||||
int32_t blendtype[2];
|
||||
|
||||
int32_t entrynode; // transition node at entry
|
||||
int32_t exitnode; // transition node at exit
|
||||
uint8_t nodeflags; // transition rules (really this is bool)
|
||||
uint8_t cycleposeindex; // index of pose parameter to use as cycle index
|
||||
uint8_t fadeintime; // ideal cross fade in time (0.2 secs default) time = (fadeintime / 100)
|
||||
uint8_t fadeouttime; // ideal cross fade out time (0.2 msecs default) time = (fadeouttime / 100)
|
||||
|
||||
int32_t animdescindex; // mstudioanimdesc_t [blend]
|
||||
// the starting value of each blend controller
|
||||
vec_t blendstart[2];
|
||||
|
||||
// the ending value of each blend controller
|
||||
vec_t blendend[2];
|
||||
|
||||
// 255 x 255 blends should be enough
|
||||
uint8_t groupsize[2];
|
||||
|
||||
// number of autoplaying layers
|
||||
uint8_t numautolayers;
|
||||
|
||||
// number of IK-locks per sequence
|
||||
uint8_t numiklocks;
|
||||
|
||||
// the sequence group
|
||||
int32_t seqgroup;
|
||||
|
||||
// the node at entry in the sequence transition graph
|
||||
int32_t entrynode;
|
||||
|
||||
// the node at exit in the sequence transition graph
|
||||
int32_t exitnode;
|
||||
|
||||
// transition rules
|
||||
uint8_t nodeflags;
|
||||
|
||||
// index of pose parameter to use as cycle index
|
||||
uint8_t cycleposeindex;
|
||||
|
||||
// ideal cross fade in time (0.2 secs default) time = (fadeintime / 100)
|
||||
uint8_t fadeintime;
|
||||
|
||||
// ideal cross fade out time (0.2 msecs default) time = (fadeouttime / 100)
|
||||
uint8_t fadeouttime;
|
||||
|
||||
// mstudioanimdesc_t [blend]
|
||||
int32_t animdescindex;
|
||||
} mstudioseqdesc_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// pose parameter name
|
||||
char name[MAXSTUDIONAME];
|
||||
int32_t flags; // ????
|
||||
vec_t start; // starting value
|
||||
vec_t end; // ending value
|
||||
vec_t loop; // looping range, 0 for no looping, 360 for rotations, etc.
|
||||
|
||||
// ????
|
||||
int32_t flags;
|
||||
|
||||
// starting value
|
||||
vec_t start;
|
||||
|
||||
// ending value
|
||||
vec_t end;
|
||||
|
||||
// looping range, 0 for no looping, 360 for rotations, etc
|
||||
vec_t loop;
|
||||
} mstudioposeparamdesc_t;
|
||||
|
||||
// offsets to the animation frames
|
||||
typedef struct mstudioanim_s
|
||||
{
|
||||
uint16_t offset[6];
|
||||
@ -589,19 +860,37 @@ typedef union
|
||||
// body part index
|
||||
typedef struct
|
||||
{
|
||||
// the bodypart name
|
||||
char name[64];
|
||||
|
||||
// the number of available models for this bodypart
|
||||
int32_t nummodels;
|
||||
|
||||
// used to convert from a global model index
|
||||
// to a local bodypart model index
|
||||
int32_t base;
|
||||
|
||||
// the offset to the first model chunk
|
||||
int32_t modelindex; // index into models array
|
||||
} mstudiobodyparts_t;
|
||||
|
||||
// skin info
|
||||
typedef struct mstudiotex_s
|
||||
{
|
||||
// texture file name
|
||||
char name[64];
|
||||
|
||||
// texture flags
|
||||
uint32_t flags;
|
||||
|
||||
// texture width in pixels
|
||||
int32_t width;
|
||||
|
||||
// texture height in pixels
|
||||
int32_t height;
|
||||
|
||||
// offset to the image data
|
||||
// this offset is relative to the texture file header
|
||||
int32_t index;
|
||||
} mstudiotexture_t;
|
||||
|
||||
@ -609,8 +898,12 @@ typedef struct mstudiotex_s
|
||||
typedef struct
|
||||
{
|
||||
int32_t bone;
|
||||
vec3_t kneeDir; // ideal bending direction (per link, if applicable)
|
||||
vec3_t unused0; // unused
|
||||
|
||||
// ideal bending direction (per link, if applicable)
|
||||
vec3_t kneeDir;
|
||||
|
||||
// unused
|
||||
vec3_t unused0;
|
||||
} mstudioiklink_t;
|
||||
|
||||
typedef struct
|
||||
@ -633,23 +926,44 @@ typedef struct
|
||||
// studio models
|
||||
typedef struct
|
||||
{
|
||||
// model name
|
||||
char name[64];
|
||||
|
||||
int32_t type; // UNUSED
|
||||
vec_t boundingradius; // UNUSED
|
||||
// was "type"
|
||||
int32_t unused;
|
||||
|
||||
// was "boundingradius"
|
||||
vec_t unused2;
|
||||
|
||||
// the number of meshes in the model
|
||||
int32_t nummesh;
|
||||
|
||||
// offset to the first mesh chunk
|
||||
int32_t meshindex;
|
||||
|
||||
int32_t numverts; // number of unique vertices
|
||||
int32_t vertinfoindex; // vertex bone info
|
||||
int32_t vertindex; // vertex vec3_t
|
||||
int32_t numnorms; // number of unique surface normals
|
||||
int32_t norminfoindex; // normal bone info
|
||||
int32_t normindex; // normal vec3_t
|
||||
// the number of unique vertices
|
||||
int32_t numverts;
|
||||
|
||||
int32_t blendvertinfoindex; // boneweighted vertex info
|
||||
int32_t blendnorminfoindex; // boneweighted normal info
|
||||
// offset to the vertex bone array
|
||||
int32_t vertinfoindex;
|
||||
|
||||
// offset to the vertex array
|
||||
int32_t vertindex;
|
||||
|
||||
// the number of unique normals
|
||||
int32_t numnorms;
|
||||
|
||||
// offset to the normal bone array
|
||||
int32_t norminfoindex;
|
||||
|
||||
// offset to the normal array
|
||||
int32_t normindex;
|
||||
|
||||
// offset to the boneweighted vertex info
|
||||
int32_t blendvertinfoindex;
|
||||
|
||||
// offset to the boneweighted normal info
|
||||
int32_t blendnorminfoindex;
|
||||
} mstudiomodel_t;
|
||||
|
||||
// vec3_t boundingbox[model][bone][2]; // complex intersection info
|
||||
@ -657,19 +971,33 @@ typedef struct
|
||||
// meshes
|
||||
typedef struct
|
||||
{
|
||||
// can be interpreted as the number of triangles in the mesh
|
||||
int32_t numtris;
|
||||
|
||||
// offset to the start of the tris sequence
|
||||
int32_t triindex;
|
||||
|
||||
// the skin index
|
||||
int32_t skinref;
|
||||
int32_t numnorms; // per mesh normals
|
||||
int32_t normindex; // UNUSED!
|
||||
|
||||
// the number of normals in the mesh
|
||||
int32_t numnorms;
|
||||
|
||||
// was "normindex"
|
||||
int32_t unused;
|
||||
} mstudiomesh_t;
|
||||
|
||||
// triangles
|
||||
typedef struct
|
||||
{
|
||||
int16_t vertindex; // index into vertex array
|
||||
int16_t normindex; // index into normal array
|
||||
int16_t s,t; // s,t position on skin
|
||||
// index into vertex array
|
||||
int16_t vertindex;
|
||||
|
||||
// index into normal array
|
||||
int16_t normindex;
|
||||
|
||||
// texture coordinates in absolute space (unnormalized)
|
||||
int16_t s,t;
|
||||
} mstudiotrivert_t;
|
||||
|
||||
#endif//STUDIO_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user