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client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
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9acedb3408
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7b127c23f5
@ -121,6 +121,7 @@ void GAME_EXPORT VGUI_CursorSelect(enum VGUI_DefaultCursor cursor )
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SDL_ShowCursor( false );
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if( host.mouse_visible )
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SDL_GetRelativeMouseState( NULL, NULL );
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Key_EnableTextInput( false, true );
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}
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//SDL_SetRelativeMouseMode(false);
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#endif
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@ -146,7 +147,7 @@ void GAME_EXPORT VGUI_SetVisible( qboolean state )
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if( !state )
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SDL_GetRelativeMouseState( NULL, NULL );
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#endif
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Key_EnableTextInput( state, true );
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Key_EnableTextInput( false, true );
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}
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int GAME_EXPORT VGUI_UtfProcessChar( int in )
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@ -494,12 +495,11 @@ void VGui_KeyEvent( int key, int down )
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if( !vgui.initialized )
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return;
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if( host.mouse_visible )
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Key_EnableTextInput( true, false );
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switch( key )
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{
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case K_MOUSE1:
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if( down && host.mouse_visible )
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Key_EnableTextInput( true, false );
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vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_LEFT );
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return;
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case K_MOUSE2:
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