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@ -1579,10 +1579,7 @@ void CL_RegisterResources( sizebuf_t *msg )
@@ -1579,10 +1579,7 @@ void CL_RegisterResources( sizebuf_t *msg )
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CL_ClearWorld (); |
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// update the ref state.
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refState.time = cl.time; |
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refState.oldtime = cl.oldtime; |
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refState.realtime = host.realtime; |
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refState.frametime = host.frametime; |
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R_UpdateRefState (); |
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// tell rendering system we have a new set of models.
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ref.dllFuncs.R_NewMap (); |
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@ -3175,10 +3172,7 @@ void CL_LegacyPrecache_f( void )
@@ -3175,10 +3172,7 @@ void CL_LegacyPrecache_f( void )
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clgame.entities->model = cl.worldmodel; |
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// update the ref state.
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refState.time = cl.time; |
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refState.oldtime = cl.oldtime; |
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refState.realtime = host.realtime; |
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refState.frametime = host.frametime; |
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R_UpdateRefState (); |
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// tell rendering system we have a new set of models.
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ref.dllFuncs.R_NewMap (); |
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