Xash3D FWGS engine.
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Andrey Akhmichin 88e1780c68 engine: studio.h: use vec_t instead of float. 4 years ago
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client engine: client: move ref state updating into standalone function 4 years ago
common engine: common: imagelib: img_tga.c: refactor Targa encoder. 4 years ago
platform platform: win32: COM_CheckLibraryDirectDependency fixes 4 years ago
server engine: server: reformat SV_Init 5 years ago
alias.h xash3d-fwgs: append missing new line at the end of file 5 years ago
anorms.h Pure engine source code(LF line endings, UTF8 encoded) 7 years ago
cdll_exp.h engine: fix warnings 6 years ago
cdll_int.h engine: fix -Werror=strict-prototypes 5 years ago
custom.h xash3d-fwgs: append missing new line at the end of file 5 years ago
customentity.h xash3d-fwgs: append missing new line at the end of file 5 years ago
edict.h xash3d-fwgs: append missing new line at the end of file 5 years ago
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
keydefs.h Merge 4281 update 6 years ago
menu_int.h menu_int: add DoubleTime extension 5 years ago
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 7 years ago
physint.h engine: fix long<->int conversion UBs 6 years ago
progdefs.h xash3d-fwgs: append missing new line at the end of file 5 years ago
ref_api.h ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
sequence.h Update client engine interface 7 years ago
shake.h xash3d-fwgs: append missing new line at the end of file 5 years ago
sprite.h xash3d-fwgs: append missing new line at the end of file 5 years ago
studio.h engine: studio.h: use vec_t instead of float. 4 years ago
vgui_api.h Integrate FWGS vgui_support 7 years ago
warpsin.h Pure engine source code(LF line endings, UTF8 encoded) 7 years ago
wscript platform/android: implement native software blitter, fix lost context on resize, fix safegl 5 years ago