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vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
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@ -23,6 +23,7 @@ GNU General Public License for more details.
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#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
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convar_t *vid_displayfrequency;
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convar_t *vid_fullscreen;
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convar_t *vid_mode;
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convar_t *vid_brightness;
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convar_t *vid_gamma;
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convar_t *vid_highdpi;
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@ -182,6 +183,7 @@ void VID_Init( void )
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vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
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vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
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vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
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vid_mode = Cvar_Get( "vid_mode", "0", FCVAR_RENDERINFO, "current video mode index (used just for storage)" );
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vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
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vid_rotate = Cvar_Get( "vid_rotate", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen rotation (0-3)" );
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vid_scale = Cvar_Get( "vid_scale", "1.0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "pixel scale" );
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