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engine: fix dedicated server crash

pull/2/head
AimlessWanderer 5 years ago committed by Alibek Omarov
parent
commit
b9ec7ac886
  1. 22
      engine/client/cl_scrn.c

22
engine/client/cl_scrn.c

@ -342,12 +342,16 @@ SCR_BeginLoadingPlaque @@ -342,12 +342,16 @@ SCR_BeginLoadingPlaque
*/
void SCR_BeginLoadingPlaque( qboolean is_background )
{
float oldclear;
S_StopAllSounds( true );
cl.audio_prepped = false; // don't play ambients
cl.video_prepped = false;
oldclear = gl_clear->value;
#if !XASH_DEDICATED
float oldclear;
if( !Host_IsDedicated() )
oldclear = gl_clear->value;
#endif
if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
{
@ -362,14 +366,22 @@ void SCR_BeginLoadingPlaque( qboolean is_background ) @@ -362,14 +366,22 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
if( cls.key_dest == key_console )
return;
gl_clear->value = 0.0f;
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
gl_clear->value = 0.0f;
#endif
if( is_background ) IN_MouseSavePos( );
cls.draw_changelevel = !is_background;
SCR_UpdateScreen();
cls.disable_screen = host.realtime;
cls.disable_servercount = cl.servercount;
cl.background = is_background; // set right state before svc_serverdata is came
gl_clear->value = oldclear;
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
gl_clear->value = oldclear;
#endif
// SNDDMA_LockSound();
}

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