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https://github.com/YGGverse/xash3d-fwgs.git
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engine: fix dedicated server crash
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parent
32eb42a92f
commit
b9ec7ac886
@ -342,12 +342,16 @@ SCR_BeginLoadingPlaque
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*/
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void SCR_BeginLoadingPlaque( qboolean is_background )
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{
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float oldclear;
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S_StopAllSounds( true );
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cl.audio_prepped = false; // don't play ambients
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cl.video_prepped = false;
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oldclear = gl_clear->value;
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#if !XASH_DEDICATED
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float oldclear;
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if( !Host_IsDedicated() )
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oldclear = gl_clear->value;
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#endif
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if( CL_IsInMenu( ) && !cls.changedemo && !is_background )
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{
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@ -362,14 +366,22 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
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if( cls.key_dest == key_console )
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return;
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gl_clear->value = 0.0f;
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#if !XASH_DEDICATED
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if( !Host_IsDedicated() )
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gl_clear->value = 0.0f;
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#endif
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if( is_background ) IN_MouseSavePos( );
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cls.draw_changelevel = !is_background;
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SCR_UpdateScreen();
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cls.disable_screen = host.realtime;
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cls.disable_servercount = cl.servercount;
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cl.background = is_background; // set right state before svc_serverdata is came
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gl_clear->value = oldclear;
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#if !XASH_DEDICATED
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if( !Host_IsDedicated() )
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gl_clear->value = oldclear;
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#endif
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// SNDDMA_LockSound();
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}
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