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@ -1887,8 +1887,8 @@ void Con_DrawInput( int lines )
@@ -1887,8 +1887,8 @@ void Con_DrawInput( int lines )
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return; |
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y = lines - ( con.curFont->charHeight * 2 ); |
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Con_DrawCharacter( 8, y, ']', g_color_table[7] ); |
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Field_DrawInputLine( 16, y, &con.input ); |
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Con_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7] ); |
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Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input ); |
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} |
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/*
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@ -2086,6 +2086,8 @@ void Con_DrawSolidConsole( int lines )
@@ -2086,6 +2086,8 @@ void Con_DrawSolidConsole( int lines )
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// draw the background
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ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); |
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ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // to prevent grab color from screenfade
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if( refState.width * 3 / 4 < refState.height && lines >= refState.height ) |
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ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.height, refState.width, refState.height - refState.width * 3 / 4, 0, 0, 1, 1, R_GetBuiltinTexture( REF_BLACK_TEXTURE) ); |
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ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.width * 3 / 4, refState.width, refState.width * 3 / 4, 0, 0, 1, 1, con.background ); |
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if( !con.curFont || !host.allow_console ) |
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@ -2139,7 +2141,7 @@ void Con_DrawSolidConsole( int lines )
@@ -2139,7 +2141,7 @@ void Con_DrawSolidConsole( int lines )
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y -= Con_DrawConsoleLine( y, x ); |
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// top of console buffer or console window
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if( x == 0 || y < con.curFont->charHeight ) |
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if( x == 0 || y < con.curFont->charHeight ) |
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break; |
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x--; |
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} |
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@ -2363,9 +2365,8 @@ INTERNAL RESOURCE
@@ -2363,9 +2365,8 @@ INTERNAL RESOURCE
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*/ |
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void Con_VidInit( void ) |
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{ |
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Con_CheckResize(); |
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Con_LoadConchars(); |
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Con_CheckResize(); |
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#if XASH_LOW_MEMORY |
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con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE ); |
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#else |
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