@ -727,6 +727,9 @@ SCR_VidInit
*/
void SCR_VidInit( void )
{
if( !ref.initialized ) // don't call VidInit too soon
return;
memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state
memset( &gameui.ds, 0, sizeof( gameui.ds )); // reset a draw state
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));